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- Getting help from the Instructor
- Sizing objects with the Measurements input box
- Editing textures outside of SketchUp
- Saving customizations to textures as unique textures
- Geo-referencing with Google Earth
- Exploring the new Line tool behavior
- Exporting model attributes to reports in SketchUp Pro
Skill Level Intermediate
Before we get started with the layout, I do want to go over some of the differences between the Mac and the PC versions. They are pretty much identical. There is a few interface changes between the two that I do want to point out to you. Both programs are pretty much laid out the same way. You have a main menu here with a sidebar. Now the sidebar on the Mac is a little bit different and some of the menus may appear different, but they actually have the same functionality. For example, under Shapes Dial, we have graphic representations of the Strokes dial, where on the PC, it's just a pulldown menu.
And we also have the actual point value of the size of the arrow, where on the PC it's just a slider. Now there are some additional differences. Two of the most important ones is that the Color and Font windows are not in the sidebar. You need to go to Window>Colors and we can see here we have the standard Apple color picker. Now, these may be a little bit different than the color picker on the PC. But if you are using a Mac, you would be very familiar with this anyways.
Now, for fonts, again, it's Window>Show Fonts. We can just pick whatever font we want for our purposes that we need. Now, when you are using SketchUp models within layout, the interaction is pretty much identical. All you have to do is Select the frame, Double Click on it and now we can rotate around and see the model from any angle we want. If you Right Click over the model you will get your Camera tools window.
With the layout, you do want to be using a two-button mouse just like you would with SketchUp or SketchUp Pro, because the two-button mouse will give you all the functionality you need. So, those are some of the differences between the Mac and the PC version. Hopefully, you will be able to follow along fairly easily. We will be recording the rest of this chapter on the PC.