John Romeo extrudes the floor and walls from the ground plan and makes them into components on the Set Object layer.
- [Narrator] Now that we have all of the 2D objects in place, before we start creating the 3D set objects, I would like to create a new layer. So, in the Layers panel, click the plus sign and create a layer, and let's call this 3D Set Shapes. Let's make that current. What I would like to do is get rid of the guides, but before we do the guides, let's draw the floor in, and let's create another layer, and let's call it 3D Floor, and make that current.
With the rectangle tool, and make sure I get it at the right place, it's in that corner here, to this corner. Highlight it, and right-click, and make that into a component. We're going to call that 3D Floor. Enter, and it's on that layer. What I would like to do with that now is turn it off, but I can't hide it, because you can't hide the layer that you're currently in, so I'm just going to click on 3D Shapes, and then turn it off.
Next I would like to get rid of all these guides. So, if you go to the Edit tab, and click Delete Guides, they're all gone. I would like to make a copy of the 2D objects. So, I'm going to Marquis select, and select the move tool, and just drag a copy, trying to constrain the red axis, and make a copy there.
I'm just going to leave it there for now. So, I'd like to start extruding the walls, so, start with the what was to be the four by eight flat, and let's delete this guy who's upside down here. Let's delete him, we don't need him in the picture for right now. So, since we made a copy of this, we want to make this unique. So, right click on this, and make unique.
In the entity info palette, we want to rename this 3D, and we'll leave it as flat with number three. Double-click on that to extrude with the push pull tool, and this is going to be 12 feet. What we'd like to do is make a copy of that for the basking wall.
Select the move tool, and hold the control or option key, and drag a copy to that point. And we'd like to make another copy for the counter alcove. Move tool, holding the control key. And the rotate tool.
There we go. Okay, so the next (mumbles) we need to make another copy for the masking wall. Okay. Now, the slope wall is a little bit different than everything else. It's going to be a 10 foot wall with a slice cut out of it. So, going to make this unique, and call it the 3D Sloped Wall.
Now, if I click inside this, you can see that there's a line that I put here when I drew the I-beam, so it would split there. This is the shoulder that the I-beam is going to rest on. So, if I select the push pull tool and extrude this to 10 feet, and I'm still inside the same component. This is going to meet up with the knee wall at this point, so it wants to be three feet high.
So, select the push pull tool and extrude that three feet. Spacebar to deselect. Now, still inside that component, select the line tool and connect to these points. Double-click on that, and select the push pull tool, and just snap to that point.
So, I want this to be a solid object, I don't want it to be all the segments, so if I just delete the lines it'll make it into a solid, but I have to do that on both sides. Delete. Okay, and then click outside the component to deselect. Then, we need to duplicate that for the other side.
So, with the move tool, create a copy. Try that again, move tool, making sure to hold down the control key this time.
Okay, click to that point, and select the rotate tool. The reason I'm not using the scale tool to mirror this is because on these angles it's sometimes difficult using the scale tool. So, the slope walls are in place. The next wall will be the return walls. So again, select that and right click to make it unique, and we're going to rename this 3D.
Okay, and extrude it to 12 feet, select the push pull tool, and type in 12 feet. Now, since we made this unique, it's not going to create the second flat as an instance of the first, because this is a different named object. Select the move tool, holding the control or option key, make a copy.
And next would be the cutter wall. Before we extrude this, we need to make it unique. Make unique. Just so you notice that it always adds a number on it when you make it unique. It just adds to the number sign and a number. (mumbles) 3D, and extrude this.
Push pull tool, and this is 12 feet. We have to make a copy for the other side, move tool. I'm going to try that again, select it again.
Move tool. Okay, and orbit around there. And the rotate tool. Okay. Zoom in here. Go to the Camera tab and click perspective, it'll look a little bit better.
I'd like to turn this image off of the ground plan. At this point, I'd like to turn the floor back on, floor layer back on. In the Scenes tab, add a scene, and make that to the end there. I'm just going to make sure this updates so that we can come back to this point. Now, we have all the 3D objects in place of the walls, and in the next video, we're going to create the posts and the beams.
- Drawing a 2D ground plan
- Drawing scenic elements
- Making walls 3D
- Adding textures
- Adding props
- Lighting and rendering with SU Podium and V-Ray
- Creating presentation and construction drawings with SketchUp LayOut