Join Scott Onstott for an in-depth discussion in this video Editing the template and default style, part of Designing a Tiny House with SketchUp.
- When first launch SketchUp Pro, you'll see this Welcome to SketchUp window that has training videos, information about your license, and the templates. If you already went past this and are in SketchUp already and have been using it, you can reopen this window from the Help menu, choose Welcome to SketchUp. Here is where you choose the template. We need to select architectural design - feet and inches As the basis of our project. We're going to customize this template and save our own template actually.
Everyone should start here. If you're using metric units, please follow along in feet and inches and at the end of the project, I'll show you how to scale up the entire model into metric units. Let's go ahead and select this and click Start Using SketchUp. The default template has a human figure, which is great if you're making a conceptual model and you want to know about the size of a person. In our case, were going to be importing a floor plan from AutoCad, which is already to scale, So we don't need a human figure in our model.
That would be a bit distracting while I'm modeling. I'm just going to select that and delete it by pressing the delete key. Let's go up to the window menu and open up styles. Go to Edit. We're going to edit the default style. Before I do that, let's go ahead and make a rectangle. Then push, pull it up impress the space bar to get out of that command. Right here, we have a rectangle that has these little marks at the corners.
These marks are coming from two different things, endpoints and extensions. Extensions are those little bits that go beyond. You can see what that is, by increasing this value to, say, nine. Now we have really big extensions. This can be cool from a style perspective later on Once you've finished the model, you might want to look at it in this way, but I find that when you're actually modeling, it's best to really clean this up and have it as simple as possible. That way, you can do more precise work.
I'm going to turn off the extensions, and I'm actually going to decrease the profiles to one so that they're just the same thickness as the lines inside. The profiles are the silhouette of the object on the edge. If I orbit around, you'll see that those profiles change depending on the point of view. I'm just going to set that to one so that it looks the same no matter how you view it. Next, click on this third button, which is the background. Right now, the sky is displayed.
To see that, we need to orbit up. I'm orbiting, of course, by holding down the mouse wheel and dragging. There's the sky. The sky could be useful if you were composing a perspective view, but in this case, since we're going to be modeling the geometry of the structure of the tiny house, we don't want to be distracted with the sky. Let's turn that off. We just have a simple, gray background and everything as stream lined as possible. We can also turn off the axes from the View menu.
Choose View Axes to uncheck that and then that is turned off. Finally, we need to erase this box by selecting it and pressing Delete. Right here, you'll notice that the default style has this icon on it, which means that changes have been made, but they haven't been saved. Click this button to update the style with the changes that you've made. Now we can close the Styles window. Let's save all of those changes as a template. Let's call it My Template and the description, Clean style.
We're also going to set it as the default template, so every time you choose File New, it makes a new scene based on this template. Save. Close the template and it made a new scene using the template. Now this is just called Untitled. If, for some reason, you wanted to make a change to the template, you're going to find that you're not going to be able to select it. There's no File Open Template or anything. That's where you need to know a little bit more. We'll go to the default template paths.
On the Mac, it's in this path and in Windows, it's at this path. Since I'm on the Mac, let's go find that path and see for ourselves where the template is stored. I'll go over to the Finder and choose Go, Go to Folder. I'm going to type in ~/library. Tilde means the user. You want to be careful that you include that because if you just said /library, that would be the root library and it's actually a different place.
There is a library at the root, but we want the user library. We go there and then within there, you go to Application Support, SketchUp 2015, SketchUp, and then in here, you'll find important things like the plug-ins folder and the templates folder. Sure enough, there's my template. You could double-click on that to open it. It's just an skp file, just like any other that you make. You can make any changes that you want, there, and save it and then whenever you create a new file, it will use that template.
Incidentally, you can also see that now in the Welcome dialog box. Go to Help, Welcome to SketchUp, under template, and now my template shows up there. If I create a new file, it will always use that template now.
In this course, author Scott Onstott shows step-by-step how to build a tiny house, including every virtual stud, sheet of plywood, and appliance going into the project. Along the way, he explores SketchUp features such as components, groups, layers, and textures. By building a house in SketchUp in this detailed manner, you can work out any unforeseen spatial conflicts in the design and virtually eliminate construction problems before you are in the field.
- Importing the house plan
- Framing the structure
- Laying studs and framing walls
- Adding plywood sheathing
- Paneling the roof
- Adding trim, windows, and siding
- Adding interior plywood
- Modeling windows and frames
- Designing the bed, cabinets, counters, and shower
- Adding furniture
- Modeling the trailer
- Animating the tiny house design