Now if you want, you can create your own styles for your drawing. So if I want, I can go into my Styles window, go Window > Styles. And I can start creating or editing my styles. So for example, if I have this blueprint style, I go into Assorted Styles > Blueprint I can actually change that. So I go into my edit tab here. Now when you click make sure you have a face selected rather than an edge, the menus are different, and I can change my colors so if I want my front color to be lighter I can certainly do that.
I can make it darker, and again when I hit Okay it shows up. I can change my style. Now this is my drawing style. So if I want, I could use textures, or not. I can use hidden line mode, or I can use shaded all the same, okay? I can also turn on or off X-ray mode or whatever. So these are really a lot of the same display options that you find in the View menu. Now as I go across this, I can also change this thing such as, background, phase style, edge style.
so if I want I can change the stroke of the style. Right now we have, a sketchy stroke. Level of detail, how much detail do you want to show? So look at these chairs here, they are kind of far away, so if I want, I can make sure that they get drawn or not. I can also turn on or off Depth Cue, so as lines get further away, they get skinnier, and so on. I can create a new background color, a different sky or ground color, and I can also create different options for when you actually are modeling.
Now if I want to create a new style, I can just go ahead to here and go create new style. And what that does is it takes what I've changed and turns it into a new style. In this case it's called blueprint one. So now I go to select. I have Blueprint, which is the original, and Blueprint 1, which is the one that I created. So, as you can see, just by editing Styles, and then creating them, you can create your own library of custom Styles.
All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.
- Creating camera views
- Shading faces and edges
- Scaling and rotating objects
- Creating circles, polygons, and arcs
- Making 3D text
- Labeling a drawing
- Working with 3D components
- Applying materials and mapping textures
- Rendering and animating your work
Skill Level Beginner
1. The SketchUp Interface
2. Manipulating Objects
3. Drawing in SketchUp
4. Measuring and Labeling
5. Organizing Scenes
6. Working with Components
7. Creating Textures and Materials
8. Rendering and Animation
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