The way that your 3-D objects interact with one another and create effects around them is very important when creating a realistic rendering. Details like shadows or darkness set by the location of another object can be achieved by creating occlusion effects in Google SketchUP. Watch this online video to learn how to use this tool.
One of the big challenges that any artist faces when creating any kind of an interior …render is the capturing of detail that oftentimes only gets highlighted or becomes noticeable …in a render because of shadows in the scene. …Now, rather than shadows created by light sources, what we're referring to here are …really occlusion shadows, that is, a surface darkening that is caused by the close proximity …of one object to another. …This causes the general environment lighting to be somewhat obstructed or occluded, hence …the name ambient occlusion.…
We have of course already seen how difficult or at least time-consuming it can be to try …and pull out small details in the scene using our global illumination engines, …although certainly that is possible, especially if we use the Deterministic Monte Carlo engine. …A somewhat quicker option that is available to us can be found in the Indirect Illumination …rollout of our Options Editor, …so let's go and open that up for ourselves. …If we open the Indirect Illumination rollout, you can see we do have an Ambient Occlusion group.…
Author
Released
9/21/2012- Installing V-Ray
- Creating natural daylight with V-Ray Sun and Sky
- Bouncing light around with irradiance mapping and light caches
- Setting up a depth-of-field effect
- Creating diffuse and reflective surfaces
- Working with the Adaptive DMC engine
- Manipulating color mapping
- Adding caustic lighting and occlusion effects
Skill Level Intermediate
Duration
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SketchUp 8 Essential Training
with George Maestri6h 26m Beginner
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Introduction
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Welcome1m 10s
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1. Getting Ready to Render with V-Ray
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Installing V-Ray2m 27s
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2. Lighting the Place Up
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Using the Omni Light7m 9s
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Exploring the Spotlight4m 37s
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3. Bouncing Our Light Around
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Using the DMC engine11m 18s
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4. Working with the Physical Camera
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5. It's a Material World
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Creating diffuse surfaces9m 44s
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Creating refractive surfaces9m 53s
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6. The Quality Control Department
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Using fixed-rate sampling10m 21s
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Manipulating color mapping5m 52s
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7. Adding Some Pizzazz to the Rendered Output
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Adding displacement to materials10m 48s
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Creating occlusion effects8m 13s
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Conclusion
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What's next?1m 21s
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Video: Creating occlusion effects