Learn how to create a detailed model of a house lamp in SketchUp Pro—and add new organizational and design techniques to your 3D modeling toolbox along the way.
- [Paul] Welcome to another series by myself, Paul Smith. We're using SketchUp to model this lamp, okay? This is not any old lamp. This is the Anglepoise lamp, and this is version 1227. So manufactured in England, Redditch in England, by Herbert Terry and Son, but they didn't design this. This was designed by a chap called George Carwardine in the '30s. He was an automotive engineer from Bath, once again in England. And he was working on this, sort of, counterbalancing system using springs and levers, and this sort of lamp armature thing came from it. The lamp itself became very popular and he couldn't keep up with the sort of demand for manufacturing so the spring manufacturer Herbert Terry and Son, they took over the manufacture of this lamp and they are all over the place. These things you can pick them up on the internet if you're lucky and get a very good version of them they still sell for quite a bit of money and when you start playing around with it you realize how beautifully elegant the thing is. Originally had four springs but this version has three. One large one in the back and two smaller ones at the front and has also had several modifications. It's still being modified to this day. There's somebody in charge of sort of the design of this sort of iconic lamp and they still keep tweaking various bits and pieces every now and then. The one we're looking at does have sort of a plastic or polythene type mechanism across the middle. The original one had a metal one but that rusted and so didn't work very well with this, okay? So we'll be modeling this in it's entirety from the base right up to sort of the bulb in there and I'll just flick over to another model so we can have a little closer look at it and see what sort of things we will be doing. So here it is. It's fully articulated so we can move this piece. Okay this moves at this point here and that'll move the whole thing with the lamp and everything in position. We can also move the bottom bit that pivots at this point here or we can move the entire thing around it's base. Okay, the base is the only thing that doesn't move unless you pick it up yourself and move it. The only slight issue we have is the sort of cables that attach to it, you don't necessarily need to put the cables in. People don't tend to notice if you haven't got them in but they would then have to be adjusted each time. Okay, so we've got a pivot for this lamp cowell system that connects up to this holder and that pivots at that point. This then pivots at this point and so you get total articulation for this lamp, okay? Pretty much as you would. The only difference between this and the real thing is you can't just grab that and pull it backwards then everything else just pops into place. We have to do a little bit of manipulating with it. But it doesn't take very long at all and you can position this in all sorts of different locations. So as far as the modeling of this goes we're going to make each piece bit by bit but if you have access to the access files and you don't particularly want to model everything then you can quickly use the ones I've created and either create extrusions from profiles or we'll just use the part itself and sort of build it up quickly, okay? I do work quite quickly on this one. It's not necessarily for intermediates and beyond. You can follow along if you're a beginner on this but you might have to stop and start these things a little bit more often than maybe someone who is a little bit more familiar with the software but that shouldn't stop you from having a go at this. The satisfaction scale on this is really quite high. I would say I thoroughly enjoyed putting this together and hopefully you will too, okay? So we'll move on to the sort of what you need to know about modeling this lamp in the next lesson and then we can take it from there.
- Making the base profile
- Making a swivel connection profile
- Putting an armature hinge together
- Adding springs
- Completing a shade holder
- Making a bulb and bulb holder
- Making the armature hinge pin
- Articulation and rendering