One nice new feature in SketchUp Pro 2013 are the Advanced Camera Tools. And these allow you to create real world cameras, such as film, cinematic, or video cameras and place them in the scene as physical cameras. Let's take a look at how to create these cameras. We can find the Advanced Camera Tools under Tools>Advanced Camera Tools. Now when you first go into a scene, you'll see a lot of these options are grayed out. But if we want, we can create a camera, we can also select camera type.
And these are really just standard film and video types of cameras. But right now, we're just going to create a camera. So, I'm going to go Advanced Camera Tools>Create Camera. It's going to ask me for a name. I'll use the default, Camera 1 and hit OK. Now when I do this it creates a scene here and gives me a tab. Tells me this is Camera 1 and in parentheses it says ACT which means that this is an Advanced Camera Tools camera. Now, if you don't remember about scenes. If we go into Window>Scenes, you'll see that it's actually created a scene here.
And this is really where we can have multiple views into a specific scene. Now along the bottom left-hand side of the screen, we have information about the camera. Such as the name of the camera, its format, focal length and so on. Now along the bottom is how to actually move the camera. So, it's a nice little help line here, it tells exactly how to manipulate this camera. If you left click and move left to right, you're panning. Up and down, you're tilting the camera.
If you hold down the Shift key, you can see, you go can left to right to truck, which is basically physically moving the camera, left to right. Or dolly, and that's basically moving the camera forward and back. If you hold down the Ctrl key and go left to right, you can see how you can start to tilt the camera. But probably more important is if you hold down Ctrl and go up or down, you can zoom the camera. In other words, increase or decrease the focal length. So if I move the mouse up, I'm increasing the focal length.
But hold down the Ctrl and move the mouse down, I'm reducing the focal length. And you can see the focal length right here. Right now we're at 58. If I move down a little bit further, you can see I'm at 49. And then if you hold down Ctrl+Shift together, you can pedestal the camera. Which is basically just moving the camera up or down. Now, we can also add multiple cameras into the scene and we can do that simply just by adding another camera. We can go Tools>Advanced Camera Tools>Create Camera.
Now, again, it'll ask us for a name and we'll go ahead and hit OK. Now the second camera is created using the same parameters as the first or the one that your looking through. But if you want you can use your tools to actually move this camera around, so if I wanted to I could tilt or rotate this camera. Or I could use my Viewport Manipulation tools to basically move this camera around as well. So basically, I could use dolly and pan and so on and so forth. So, I can actually use my Viewport Manipulation tools to move this camera.
So, if I wanted to say look here, I could. Now, because these are scenes, when it creates a second camera, it's actually created another tab. So if I click on this first tab here, it actually goes back to that first camera. And it I go to the second one, you can see it goes into the second camera. Now the really cool thing about this is that these cameras are actually physical cameras in the scene. So if I go into my Outliner, you can see I've got two cameras.
I've got Camera 1 and Camera 2. Now, I'm looking through Camera 1 at this point, so let's go ahead and click on Select Camera 2. And you can see it highlights in blue and then I get this big box here which basically shows you the aspect ratio of the camera. And because it's a physical camera, I could also use the Move or Rotate tools to actually position that camera if I wanted to. Now one of the things about these cameras is that they are physical objects in the scenes, so they will do things such as cast shadows.
So if I have Camera 2 selected, I can go into Entity Info. And you can see that this cameras casting shadows. So if I were to say zoom in a little bit. You can see that there is actually a shadow there that this camera is casting. I can certainly turn that off by just going Cast Shadows and turn it off. If I want, I could also go into my Outliner and select my current camera, Camera 1. And you can see right here this is the shadow for this camera. And I can also turn that off. So if you are using shows in the scene, it's a very good idea to turn shadows off for those cameras.
So those are some of the basics about how to create cameras in SketchUp. So let's go ahead and move on to some more advanced features of these cameras.
- Solid modeling
- Creating advanced cameras
- Changing camera properties
- Working with terrains
- Working with custom attributes of Dynamic Components
- Creating dynamic materials
- Adding interactivity like motion and rotation
- Creating documents with LayOut
- Installing plugins