Creating an RGB mask using the Diffuse Texture Pass preset


show more Creating an RGB mask using the Diffuse Texture Pass preset provides you with in-depth training on CAD. Taught by Brian Bradley as part of the SketchUp Rendering Using Twilight show less
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Creating an RGB mask using the Diffuse Texture Pass preset

In this video we are going to take a quick look at a potentially very useful compositing preset. To examine it, we need to come into our Twilight Render dialog of course, and I will just close up my Easy and Express options and just open up the Tech and Specialized groups. Of course, in here we have quite a number of presets available, most of them only giving us functionality that can be found in other Twilight render presets. Remember, the Tech section is really designed for Kerkythea use. There is, however, one option in here that does give us something different, something that we can't find in other Twilight presets.

This is the Diffuse Texture Pass. This preset will give us a render containing only diffuse, or color, texture information. Before we take a render, we do need to once again perform a little bit of scene setup. So let's come to our Layers dialog, let's switch over our default layer, and hide our Portals, Patio Glass, and Skylight Glass layers once again. Now i...

Creating an RGB mask using the Diffuse Texture Pass preset
Video duration: 5m 45s 2h 56m Intermediate

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Creating an RGB mask using the Diffuse Texture Pass preset provides you with in-depth training on CAD. Taught by Brian Bradley as part of the SketchUp Rendering Using Twilight

Subject:
CAD
Software:
SketchUp Twilight Render
Author:
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