Join George Maestri for an in-depth discussion in this video Creating 3D text, part of SketchUp 8 Essential Training.
SketchUp also allows you to create 3D text, so if you want to create signs or that sort of thing in your scenes, you can do that. We have a menu option here called 3D Text, or you can select it here from the toolbar. So all you have to do is click on it and then enter your text. Whatever we want to type, we can type, and then we can select whatever font we want. So let's use the Franklin Gothic or something like that. We can control the height. So let's make it say 12 inches high, or we can extrude it, which means how deep do we want this; let's make it 3 inches deep, 12 inches high and make sure inches is there.
And then do you want it Filled, do you want it Extruded, that sort of thing. And so all you have to do is just press Place and there it is. So if I wanted to rotate it into place, all I have to do is do to my Rotate tool, I can rotate it However, I want. I can go to the end here, find a vertical line here, and rotate it vertically. I can just type 90, and so on. So there is my text. Now one of the things I do want to point out is that the text is brought in using what's called a group.
Now we haven't covered that yet, but just know that the text itself cannot be edited once you've brought it in. So if you want to change your spelling, or your font style, you have to recreate it using the 3D Text tool. But if you do want to edit something like spacing, all you have to do is double-click on this and that will open it up, and then you can move things around. So if I wanted to select all these and hit the Move key, I can do that. So just remember that the text comes in as a group and we will be covering groups a little bit later, so you'll understand this a little bit more deeply.
But those are some of the basics on how to use 3D Text in SketchUp.
- Setting preferences
- Building scenes
- Pushing and pulling faces into 3D
- Creating 3D text
- Measuring and labeling models
- Creating, editing, and adjusting materials
- Projecting maps onto curved objects
- Modeling with floor plans
- Rendering a scene
- Geolocating models with Google Maps
- Modeling in Photo Match
- Hiding objects dynamically
- Creating solids
- Exporting objects for rendering
Skill Level Beginner
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
1. Getting to Know the Interface
2. Manipulating Objects
4. Measuring and Labeling
5. Working with Components
6. Organizing Scenes
7. Creating Textures and Materials
8. Rendering and Animating
9. Creating Terrain Using Sandbox
10. Using Photo Match and Google Earth
11. SketchUp Pro: Creating Dynamic Components
12. SketchUp Pro: Working with the Solid Tools
13. SketchUp Pro: Importing and Exporting
Exporting objects5m 39s
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