Join George Maestri for an in-depth discussion in this video Create a floor plan using bitmap images, part of SketchUp 2016 Essential Training.
- Now let's take a look at how Bitmaps and images…can be used as reference.…In this case, we're going to create a floor plan…of a building.…So typically, you get the floor plan…as an image file and then you have to bring that…into SketchUp, size it accurately…and then draw against it.…So in order to bring a texture in,…we need something to map it to.…So I'm going to go ahead and zoom out…and let's create a simple rectangle.…
Now the size and shape of the rectangle…isn't particularly important.…So let's just go ahead and draw something…like this, I guess.…Now we're going to resize this later,…so again, the scale isn't that important.…Now I need to apply my image to this rectangle.…So I'm going to import an image…through File, Import and you'll see that we have…a floor plan in our chapter nine folder.…
Now I want to import this as a texture,…so I'm going to go ahead and select Import…and just like we've done before,…all we have to do is lock that to the corner,…left-click and drag and then we have it.…Now notice how it tiles, and that's just because…
These tutorials work with both SketchUp Make, the free version of the program, and SketchUp Pro.
- Navigating SketchUp
- Creating camera views
- Configuring the toolbars on Mac and Windows
- Selecting, moving, and scaling objects
- Using the line tools for 3D drawing
- Creating rectangles, outlines, circles, and freehand shapes
- Creating 3D text
- Using the measurement and labeling tools
- Organizing drawings with groups and layers
- Creating components and using components from the 3D Warehouse
- Creating and applying materials
- Working with textures
- Rendering and animating drawings
Skill Level Appropriate for all
SketchUp Pro: Tools and Techniqueswith George Maestri3h 1m Intermediate
SketchUp for Architecture: LayOutwith Paul J. Smith6h 17m Intermediate
1. The SketchUp Interface
2. Manipulate Objects
3. Drawing in SketchUp
4. Measure and Label
5. Stay Organized
6. Work with Components
7. Work with Materials
8. Materials on the Mac
9. Work with Textures
10. Rendering and Animation
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