Survey the different dynamic components built in the course. The chapters don't have to be watched in order; feel free to jump to the chapter that matches your specific goals in making a dynamic component.
- [Man] This course has a non standard viewing strategy. That is you don't necessary have to go through the entire course in a linear order. The way I've designed it chapters one through three are chapters that you should go through in a linear order. Then after that you can jump around. And these are the different projects that we're going to be building. And I'll demonstrate them in a moment. But if you are building a piece of furniture like this chair for example. You might want to jump into that chapter directly and learn how you can enhance a dynamic component that's based on a piece of furniture.
On the other hand if your making a bookcase. You would go to the bookcase chapter and so on. So let me give you an overview here of the different projects that we're going to be tackling in this course. We have a picket fence over here. And we can scale that, and when we scale it the pickets automatically are calculated based on the size of the component. Also when you scale it up in the vertical direction the location and proportions of these objects is maintained.
So the the top rail is always down a set distance from the top of the component. And everything works out automatically. We also have options over here where we can change the spacing between the pickets. And that will recalculate the number of pickets as well. The bookcase over here, is meant to be scaled. So you can scale it, in all three directions. And it will automatically resize.
And you have different parameters over here. If we make it shorter the number of shelves will change. And you can control the spacing between the shelves here, let's say we want it to be 10 inches instead of 6 and we want the shelves to be a bit thicker and we want the inset to be a little less. We can say apply and those changes are updated. We can also use the interact tool here to cycle through a list of materials that are built into this particular component.
The textures were also carefully mapped. So that the grain direction is running correctly. Those are all things you can learn in that project. In this one, here we can open the drawer and the door, and close them. We can also hide the shelf inside or display it, either by clicking with the interact tool or by selecting it here in the options.
This project is very similar of course to this cabinet. It's actually based on it. However it allows us to select form different units in this list and we can display that. It also updates the price. And because it's based on this other cabinet we can interact with it, in just the same way. We also have a chair over here.
That we can cycle through a list of different materials that are mapped on to it. And the texture mapping is handled properly as well. Over here we have a fabric wrapped panel. And the way that, that works is you can select it, and you can specify how many panels that you want. And how wide each panel is and apply that. The texture maps are not scaled. There in the proper proportion no matter how wide you specify the panel width.
So that's a quick overview of the different projects that we're going to be taking on in this course.
- Using premade dynamic components
- Saving dynamic components to local libraries
- Creating dynamic components: fences, bookcases, cabinets, and furniture
- Adding position and size attributes
- Adding formulas
- Creating swatch components
- Nesting component parts
- Adding an interface for custom attributes
- Animating component properties
- Dynamically scaling materials