From the course: SketchUp: Modeling Exteriors from Photos
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Colorizing and adjusting new material
From the course: SketchUp: Modeling Exteriors from Photos
Colorizing and adjusting new material
- [Narrator] Let's focus on this surface. So, double-click to open the group and select that surface. Go to Photo 3, and click this button, and then, choose No. Orbit, and you'll see the result. Now, this texture isn't really going to work for us because of the fence, the vegetation, and the extreme distortion. However, it does show us the location of this door. So, let's press R for rectangle, and click the upper left corner of the doorframe, and then, click the lower right corner over here along the lower edge, then press O for offset and offset that line in about five inches or so. Press B to access the Paint Bucket tool, select the trim color, and assign that to those surfaces. Then, press P and pull this out a half an inch. The door wouldn't have trim on the bottom, so I'll press P and carefully select that top surface there and push it down to the bottom. So now, we have a door, but we still need to adjust this texture in some fashion. So, I think we're going to have to start…
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Contents
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(Locked)
Projecting photos onto a component4m 53s
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Using fixed and movable pins on textures4m 1s
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Accessing the SketchUp material libraries4m 13s
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Positioning a texture with fixed pins2m 54s
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Colorizing and adjusting new material3m 2s
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Adding additional materials3m 47s
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Coloring brackets and texturing pediments5m 3s
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Second floor windows and trim4m 51s
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First floor door and window4m 48s
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Completing texture mapping2m
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