When using SketchUp, it's good practice to create kitchen components and other complex models as standalones rather than designing them inside a house model. However, even after you've added these components, you might still have a good bit of adjusting to accomplish. In this video tutorial you'll learn about the various ways to add kitchen components, and the best ways to add details and make adjustments.
In this example, we are finishing the kitchen model, so that it can be placed into our house model. It's always a good practice to create more complex models such as these as stand-alones, and then bring them either as a Copy Paste or through your SketchUp library. In this example, you'll notice here that what we have is the AutoCAD import that we used basically to kind of design out the kitchen. We don't necessarily need it anymore but just wanted to show you there that you can use it for building the cabinets as you need them.
The other thing that's going on here is we went ahead and built up cabinet fronts, and if you click on one of the fronts here and then go over to Entity Info, you'll see that that's on Layer0, and that it has a name called Sink Front. Each one of these has got a name attached to it, is also on Layer0. The reason being is that when you make these objects, and you start make them into groups, which this is, this is a group, then you can put them on any layer within your model that you want.
However, making the cabinet itself takes a little bit of time to do. One of the faster ways to make one, is to make a profile of a side of the cabinet. As you can see here, I have basically the kick plate already put in place. I have the profile for the top, and I also have the backsplash also put in here. So once you have something like that made, it can be basically extruded out. So let's take a look at how to do that. We're going to come over to the back side over here.
Because we've got a little cabinet that needs to be put in. Actually needs to be put in over here. You'll see here that I have my profile. And it's not grouped or anything, it's just basically a face at this point. I'm going to take the Push/Pull, and I'm going to take it and run it right over to my construction line, which fits the same width as far as what that cabinet's going to be. You might notice a little bit of a problem, in that it appears that my fronts don't fit.
Well, that can be easily corrected. This is nothing more than a group, as you see here. We're going to fit it in between these two construction lines. We're going to use Scale. Once you have Scale put in, you come in, you want to make sure that it's going to be uniform. And you pull right over to the on-line edge. So now it's lined up that way. And the only thing is it's over hanging the kick plate, so we're going to have to come in here as well. Put it right there, which is right on the corner for the drawer front.
There you have the cabinet, pretty much ready to go. Now I could add in another detail by coming in here. Picking up the Pencil tool and just adding in that line. Now what that allows me to do is take Push/Pull and pull those outlets say maybe 0.5 or half inch. And now I have a little bit of a definition on the top. So there we have that. The other thing that you need to think about when you make these things is to make sure that you group things as build them.
If you notice here, this is a group. This here is a group. And even this top cabinet is a group. So everything has been built and then made into groups. They're a lot easier to manipulate, instead of individual pieces. We have to take this cabinet, which is also a grouping of three cabinets, and get that located up above here. So what we're going to do is kind of maneuver this around and get Entity Info out of the way and Components and shift this down, so you can see it a little bit better.
And I'm going to basically use the Pencil tool, to make a lineup for this cabinet to be moved to the right location. So I'm going to pick up Line. I'm going to pick the bottom of the cabinet, and I want to be on the green access, so we're just gong to click there. And I'm going to kind of zoom in a little bit. And pick the end point of this group and pull up on the blue axis. So I can pull up as high as I need to. So now I have an intersection where this cabinet can now be placed. So I'm going to pick it, and I'm going to pick Move, and I'm just going to kind of pick up the bottom corner here.
And I'm going to place it, I think I got it, or I came close. Not exactly, so you never know, you're always fooled with this stuff. There we go. So you can see I've got it right on that intersection now. And I can pull that out. With this being made, I can make this into a group as well. Then put that in place. So now that we have this cabinet completed, I'm going to move it too, pick a point there and just plunk it in. And we'll kind of spin it around take a look at it.
So basically, we're pretty much done, the only thing we would have to do is take this import, delete it and then get rid of all the construction lines that you see here. These fellows, you'd most likely want to keep. What you could do with that is to take them, you can use copy or cut and paste into another drawing, so you can use them in other drawings. So in conclusion, all that needs to be done at this point is to make sure that the kitchen cabinets are complete.
We've gone ahead and made sure that all the unwanted geometry is pretty much out of there. The cabinets themselves are at Layer0. So when you bring the kitchen cabinets into your drawing, you can then go ahead and put them to the correct layer.
- Drawing 2D floor plans in SketchUp
- Selecting the right template and tools
- Creating components
- Cleaning up walls and creating door and window openings
- Using x-ray views when adding doors and windows
- Using layers to manage your views effectively
- Capturing materials to use in your design
- Applying materials to components
- Exporting your drawing as an image