The 3D warehouse in SketchUp enables you to add doors created by SketchUp employees, individuals and manufacturers. Before you use a door with which you're unfamiliar, analyze it and change it as necessary to meet your needs. The next step is determining wall thickness, which affects the doors and door frames you can use. In this video tutorial you'll learn how to add doors using X-Ray view on the walls to ensure proper sizing.
You can find doors in the 3D warehouse, there are many examples there. Some of them have been created by the SketchUp folks, others by individual authors, and even some manufacturers have contributed their projects. All of this content is really great, but you have to deal with a number of issues. Namely, layering naming conventions is one. Groupings and component setups, and even in some cases incompatible materials. As a best practice always load down a model, that you haven't created into a new drawing and take a look at it.
We've got a similar situation right here, currently. We have basically a SketchUp door, that we brought in, to this drawing, we actually broke it down and made it into this door here which is much more simplified. If you take a look at these doors you'll note here that there seems to be an awful lot of structure going around the SketchUp model. There is quite a lot here. If we came in here and started breaking this down by hitting Explode, you will notice here that you have quite a few different lines of things that come into play here.
And if you look closely, you're going to see that there's just a lot of structure that you have to deal with in order to get this to work, and it might not be what you want. So the other problem is that in our model these mullions here or the thickness of the doors larger than what we have in our model. We have six inches. I think this is like eight. Basically, we need to kind of fix it, and that's what we did with this door here. What we did is we took away most of the structure that you see here.
We just got down to the basic door. Once we got down to just the basic door, next thing for us to do was just to go ahead and create a very simple door frame going around the unit, and that's what we did. So generally speaking, after you get done with making something like that, it's just a good idea to kind of get rid of it, and take a look at it one last time, and then let's save it. So we'll do a Save As. We will save it in a 3D library, and we'll save it as a Door Exterior 36, we already got it there, but we'll just go ahead and replace it and say yes.
We're now ready to go ahead and put it into our model. So let's open up the model. We're going to open up from here, going to go back up into working with components, and we're looking for the 1419 House Doors, so we're just going to open that up. Now this is an exterior door. What we're going to do is make sure that our 3D Library is open. So I'm going to come over here to Details, and I'm going to go to Open or Create a Local Collection.
And then go down and find, basically, where I need to go here. So, I'm going to go to my Exercise Files, and find the 3D Library, and press OK, and now my 3D library, with everything in it, should be there. So I'm going to go down the list, find the door, just kind of bring it in, and just going to plop it over here. We need to rotate it because this door handle is facing the wrong way. So we'll come over here and kind of do one of these guys.
So now we have it set up for moving into the space. So we'll pick Move, pick the bottom corner, we'll just kind of place it right in there, like so. So now it's been placed. It looks like it's doing pretty well. The only problem is that the door transom seems to be a little bit too deep for the door. Notice here that we have kind of a overlap. Now that can be easily fixed. What we do is we go ahead and we select the door.
And then what we'll do is we'll come over here to, Scale. At the same time, we'll come over to our Views and put on X-ray. So now we're able to see actually on to the inside of the door. And we want to scale this thing uniformly, so we're going to just take the mid one here, and then make sure that we get the message on edge, and click on it. And then turn it off, and it looks like it's pretty much where it needs to go. So let's just take a quick look here. There it is, so if we take a look on the other side there it is with the trim and everything going around.
So when working with door openings, determine the wall thickness first, since this will have a bearing on any door frame and the door that you want to bring into your model. It's a good practice if you're using a door from a 3D warehouse or bringing it in from another file, to look at it first. Make any adjustments by going ahead and exploding it. Modify the door and frame to meet your design requirements. Then bring the door in to your model and if necessary, use Scale and X-ray in order to properly get the door sized in the opening.
- Drawing 2D floor plans in SketchUp
- Selecting the right template and tools
- Creating components
- Cleaning up walls and creating door and window openings
- Using x-ray views when adding doors and windows
- Using layers to manage your views effectively
- Capturing materials to use in your design
- Applying materials to components
- Exporting your drawing as an image