Wearables are growing trend in the technology industry. In this video, we discuss how to use a template to build a watchOS app home screen in Sketch.
- [Narrator] In this section, we'll cover…designing for wearables.…Like the last section, I would strongly suggest…checking out the iOS documentation…for how to design wearables.…Designing for a wearable has some significant differences…to designing for a handset, tablet,…or desktop application or even a website.…Watch us start with a single screen…without interactive elements.…It simply displays information, which can be tacked…to open the corresponding watch app.…Watches are opt in, which means that a user…has to explicitly select the glances they want…to see on their device.…
It's an elegant and simple way to show information…about their favorite apps.…What differentiates a glance from the app itself,…is that a glance is a single screen…and as a result, loads more quickly.…Glances are often easier and quicker to access…than the corresponding Apple Watch app.…In Sketch, you'll notice that I've already…brought in our Apple Watch 42 millimeter art board.…There is an option for an Apple Watch…38 millimeter as well.…
- Extending Sketch
- Building a style guide
- Using styles and symbols
- Working with artboards
- Making responsive wireframes
- Using responsive design plugins: Artboard Zoom, Sketch Focus, Craft, and more
- Exporting your design
- Building a mobile app for iOS, Android, or watchOS
- Integrating other tools in your Sketch workflow
Skill Level Intermediate
User Experience for Web Designerswith Chris Nodder1h 49m Beginner
1. Using Outside Resources
2. Beyond the Basics
3. Responsive Design
4. Mobile Design
5. Extending beyond Sketch
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