In this video, we expand on our mobile design and build out the rest of our iOS screens to complete our application, building on lessons from previous videos.
- [Lecturer] In this video, we're gonna go ahead…and cover filling in the screens for our iOS app…that we started in the last video.…We're picking up right where we left off…with our navigational elements already added into the page.…Now another, of course, nice thing about Sketch…is that you can click up here to click our entire…artboard on the iPhone 6 and go ahead…and do command, C and command, V.…And we can create a duplicate.…So if we want to continue with this particular…navigation throughout the rest of our app,…and that's pretty normal to do in any application…that you're building for mobile,…then this is a really easy way to just…keep that template similar throughout all of the documents,…is just to go ahead and copy and make another element of it.…
So let's go back to our first page…and we'll go ahead and rename that.…Click on the artboard again.…Go over here and double click and call it iOS home.…And now that we've done that, let's go to insert,…image and go into our images, hotel,…splash hotel photo and go ahead and open that.…
- Extending Sketch
- Building a style guide
- Using styles and symbols
- Working with artboards
- Making responsive wireframes
- Using responsive design plugins: Artboard Zoom, Sketch Focus, Craft, and more
- Exporting your design
- Building a mobile app for iOS, Android, or watchOS
- Integrating other tools in your Sketch workflow
Skill Level Intermediate
UX Design Tools: Flinto for Macwith Nathan Manousos52m 49s Beginner
1. Using Outside Resources
2. Beyond the Basics
3. Responsive Design
4. Mobile Design
5. Extending beyond Sketch
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