Diane Cronenwett, UX designer, highlights that no experience is required for this Sketch course focused on mobile work flows, but recommends having some familiarity with OS X and Macs and an interest in mobile app design.
- [Instructor] Before you take this course,make sure you have some familiarity with OS Xand Macs in general.You should also have an interest in mobile app design,and, even though we use Sketch in this course,you don't really have to have experience using it.Let's get started.
Great UX designs start with a good idea, but they are perfected with research and prototyping. Tools like Sketch and InVision help you validate your ideas faster and prototype more engaging user interfaces. In this course, UX designer Diane Cronenwett steps through the workflows she's learned as a UX designer on the Lynda.com mobile app and the sites of many other established companies and startups. She'll help you set up a project and apply the tools and techniques required to create production-ready graphics and designs for mobile apps. Learn how use Sketch to define a color palette, create reusable symbols, build home and detail screens, and add tabs to views. Then migrate your assets to InVision to apply hotspots and create a clickable prototype. During the final stage, Diane shows how to export assets for development.