Are the terms Asset Library, Material Design, Style Guide, and Pattern Library vague to you? In this video John-Paul discusses UX/UI design pattern libraries and clarifies the term Asset Library.
- [Man] Let's start by clarifying what's meant by an asset library. To put it in it's most simple form, an asset library is an organized collection of your digital files, vectors, icons, images, color palettes, fonts, and other available resources, such as access to a database of stock images. A typical asset library might be a collection of folders and files. This may work well for one off projects, but for ongoing design consistency and reusable assets, it becomes a time consuming mess to keep track of file versions, to open and edit individual files and to re-export or slice each production element.
Asset libraries often contain mostly custom design and artwork, but there's no reason that they shouldn't also contain standard and freely available UI kits, color palettes, and fonts, such as the UI kits for IOS, OS10, and Google material design for Android. In the downloadable files that are available with this course, you'll find a PDF document, with a list of great resources for free as well as premium paid templates, icons, graphics, and fonts. Asset libraries are continually changing, being updated, revised and altered for new deployments.
It's for all of these reasons that it makes sense to maintain your asset library in one central program, one file, one originating source.
- Building an asset library
- Auto-generating a style guide
- Importing assets
- Naming assets
- Sharing your asset library