Maximize your design efficiency with Sketch plugins, templates, and best practices. Learn the best ways to use Sketch in UX design workflows and create better user experiences for responsive design, mobile, and watch apps.
- [Renata] Hello, my name is Renata Phillippi and I will be your instructor, welcome to UX Design Tools: Sketch. Sketch is a vital design tool if you're doing digital design, made specifically for UI design, Sketch has a low learning curve, and gives you only what you need to design beautiful interfaces for your digital products. Add in a few plugins and templates, and you can make quick work of any design challenge on your plate. In this course we'll cover quick snippets on setting up and making use of artboards, within different types of digital products such as responsive design, iOS and Android mobile apps, and wearables.
We'll also cover the use of symbols, text and object styles and layers and mass, finally we'll give a brief overview of various plugins and applications that tie into Sketch. I'm excited to teach you everything Sketch has to offer, so let's get started.
- Extending Sketch
- Building a style guide
- Using styles and symbols
- Working with artboards
- Making responsive wireframes
- Using responsive design plugins: Artboard Zoom, Sketch Focus, Craft, and more
- Exporting your design
- Building a mobile app for iOS, Android, or watchOS
- Integrating other tools in your Sketch workflow
Skill Level Intermediate
UX Design Tools: Flinto for Macwith Nathan Manousos52m 49s Beginner
1. Using Outside Resources
2. Beyond the Basics
3. Responsive Design
4. Mobile Design
5. Extending beyond Sketch
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