WatchOS and Android Wear give designers and developers alike new opportunities for app builds and designs and/or simply making a passive income. Renata discusses what to keep in mind when designing for wearables.
- [Narrator] When thinking about designing a game for wearable, it's wise to think about the context of where the user is and what they're doing. Since the wearable is usually on an arm, don't force them to keep their arm raised for too long. If you're watching a video on your watch, you're doing it wrong. Ideally, it should be glanceable, lightweight interactive actions that you're creating within your game. So, some things to think about might be things like fitness games or utilizing GPS locations.
For example, in a scavenger hunt, maybe they have to go from one place to the next and pick up different things in the different locations. If you wanna learn more about how to design for wearables, I highly recommend the User Experience Design for Wearables course right here in our library. And check out Framer for UX Design in order to prototype your game.
Author
Released
5/30/2017- Getting organized in Sketch
- Managing symbols in Sketch
- Drawing shapes in Sketch
- Boolean operations
- Building and sharing your own library
- Designing gestures and interactions
- Building game assets
- Advanced tips for workflow management
- Building prototypes
- Creating and sharing libraries
Skill Level Advanced
Duration
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Q: This course was updated on 05/22/2018. What changed?
A: We added new videos on prototyping and building and sharing libraries in Sketch.
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Introduction
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Welcome37s
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Exercise files28s
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1. Getting Organized in Sketch
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Customize your toolbar2m 25s
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2. Managing Symbols in Sketch
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Symbols: Pros and Cons1m 47s
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Raster vs. vector2m 21s
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Nested symbols7m 23s
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Drawing shapes in Sketch7m 26s
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Boolean operations5m 22s
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Masks5m 12s
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Solution: Icon design3m 50s
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3. Asset Builds
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User flows4m 57s
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4. Managing Animated States in Sketch
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Create an animation6m 32s
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Managing animated states1m 52s
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Animation workflow2m 37s
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5. Sketch for Game UI Assets
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Building game assets3m 32s
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Sketch and VR4m 27s
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6. Advanced Tips for Workflow Management
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Workflow management3m 30s
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Managing layers2m 25s
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Organization with pages1m 34s
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7. Prototyping
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Creating your prototype5m 41s
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Using Sketch Cloud1m 56s
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8. Libraries
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Creating libraries2m 56s
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Managing library symbols2m 32s
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Updating a library1m 42s
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Managing shared libraries1m 50s
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Conclusion
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Next steps32s
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Video: Wearable games: What to know