Learn how to approach a multidevice UX project using a framework as a starting point. In this video, Diane Cronenwett explains how to use a framework for a multidevice UX project.
- In the book Designing for Multi-Device Experiences,…Michal Levin provides a framework…in how to think about multi-design approaches.…In this framework, she outlines the three Cs:…consistency,…continuous,…and complementary.…Not all tasks are suited for each device,…and your multi-device strategy will be driven…by the needs of your user and the business.…However, this framework is useful…for thinking about your design holistically,…and breaking down the kind of tasks…the user may want to do on each device…based on a strong understanding…of your users and their goals.…
Let's look at some examples from this framework.…Consistency refers to having the same content…across each device, and allowing the users…to access the same core set of features.…We saw an example of this earlier when we looked at Airbnb.…Responsive web design addresses this approach fairly well,…in that if you create an experience…that scales across all screens from small to large,…you'll have a more consistent feature set.…The continuous approach allows users…
- Principles for multidevice design
- Responsive design in action
- Designing for multiple devices using native paradigms
- Designing mobile or tablet interfaces
- Designing for a watch, a TV, or for voice
- Creating an information architecture diagram
- Using Sketch to design your mobile experience
- Prototyping with InVision
- Exploring Bootstrap and Foundation
Skill Level Beginner
1. Overview of Multidevice Strategies
2. Multidevice Design Considerations
3. Planning a Multidevice Experience
4. Designing Your Mobile Experience in Sketch
5. Designing for Additional Devices in Sketch
6. Frameworks and Guidelines
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