This video gives you an overview of the Sketch app from an instructional designer's perspective.
- [Instructor] Now that we have Sketch up and running…let's take a closer look and get a few things set up.…First, I'll go ahead and open up,…as I did in the previous video, a template.…This time let's open up the iOS App Icon,…just so that we have something on our screen.…And you can see, this is an icon.…You can probably recognize the shapes…if you have an iPhone or iPad, the outlines for icons.…So everything we're going to do with this setup is optional,…but I think it'll help you by looking around the software…and just getting a little more familiar with it…and seeing how easy it is to use.…
So the first thing we'll do is we'll check for updates.…Now there shouldn't be any,…'cause we just downloaded this,…but I'll show you how to do that.…At the very top left on the Sketch menu…you can go down to Check for Updates.…Since we didn't get this from the official Mac App Store…updates won't come from software updates in the system,…so you can come over here to Sketch…and manually Check for Updates.…And you can see, it's checking for updates,…
In this course, John-Paul Ballard shows you how Sketch fits into your curriculum design workflow. He demonstrates how to use the design features to make icons, shapes, and tables. Then, he takes you right into practical uses, showing you how to make a rubric, a syllabus, a handout, and how to save these as reusable templates. He also discusses how layout and intuitive design improves the user experience for your learners and is complementary to an instructional systems design workflow.
- User experience (UX)
- Instructional systems design (ISD)
- Using artboards and vectors
- Creating icons and text
- Using Sketch templates
- Creating your own templates
- Making a printable handout
- Creating a grading rubric
- Organizing assets
- Creating a course syllabus