Join Diane Cronenwett for an in-depth discussion in this video Reviewing additional screens, part of UX Foundations: Multidevice Design.
- [Narrator] We've created some key screens…for our music app.…I've also created a profile and search screen…which you can view in the exercise file.…In our original brainstorm we talked about…organizing our music app into four key areas:…profile, playlist, search, and song.…In the profile screen I've added…some information around likes,…playlists the user may have created,…and historical data on what they've listened to.…
The search screen is a blend of discovery and search…fueled by recommendations from previous likes…and people who might be similar in musical taste,…while highlighting trending artists…that the user might be interested in.…The layout for these screens are similar…to how we laid out the previous three screens…using symbols, shapes, and images in Sketch.…Now that we have these five screens,…we have created the core of an app…that is immersive and organized.…Of course we'd have more screens…if we were building this for real,…but we have all the key elements we need…to adapt to other devices.…
I wanted to note that one of the reasons…
- Principles for multidevice design
- Responsive design in action
- Designing for multiple devices using native paradigms
- Designing mobile or tablet interfaces
- Designing for a watch, a TV, or for voice
- Creating an information architecture diagram
- Using Sketch to design your mobile experience
- Prototyping with InVision
- Exploring Bootstrap and Foundation
Skill Level Beginner
1. Overview of Multidevice Strategies
2. Multidevice Design Considerations
3. Planning a Multidevice Experience
4. Designing Your Mobile Experience in Sketch
5. Designing for Additional Devices in Sketch
6. Frameworks and Guidelines
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