In this video, Diane Cronenwett describes designing for multiple devices using native paradigms.
- Depending on what you're designing,…you may have multiple screens and devices…that you have to support.…As designers, we have to be aware…of the various screen sizes,…but we won't be designing for every single device.…Instead, you might pick the…most common devices in the market…and create a scalable design…that can accommodate various form factors and screens.…To help us understand the various devices out there,…Google has compiled a list of screen sizes…and resolutions for Android, its native platform,…as well as Apple's native platforms of iOS, OSX,…and some devices for the Windows platform.…
The items listed here refer to desktops,…laptops, phones, tablets, and watches.…TV and other devices aren't listed here,…which is okay because these types of devices…are often approached differently.…This table helps us understand a few things…about designing for multiple screens.…First, this table tells us…that we will need images and assets…that can be scaled up and down,…and multiple sizes of assets,…because they'll need to be imported into various sizes.…
- Principles for multidevice design
- Responsive design in action
- Designing for multiple devices using native paradigms
- Designing mobile or tablet interfaces
- Designing for a watch, a TV, or for voice
- Creating an information architecture diagram
- Using Sketch to design your mobile experience
- Prototyping with InVision
- Exploring Bootstrap and Foundation
Skill Level Beginner
1. Overview of Multidevice Strategies
2. Multidevice Design Considerations
3. Planning a Multidevice Experience
4. Designing Your Mobile Experience in Sketch
5. Designing for Additional Devices in Sketch
6. Frameworks and Guidelines
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