When building a mobile app, you'll need to built out an icon to be used as the launching point of your app. In this video, we discuss how to build mobile app icons in Sketch.
- In this section we'll go ahead…and talk about mobile app icons.…Before you really start getting into…designing mobile app icons.…It's best to check out the interface guidelines,…for Google material design, and Apple interface guidelines.…Here on the material design website…we can look at all the different expectations…such as things need to be bold, graphic, and intentional.…Material is used as a metaphor.…Motion provides meaning.…
Now, unless you're a designer,…that may not mean a lot to you,…but Google does give a lot of options…to learn more about how to design in this manner.…Including specifically for us,…we want to go to Style, Icons,…and this will give us all the information we need to know…for developing and designing icons, for Google.…Now for Apple, the human interface guidelines…also covers a lot of the general design principles,…like consistency, clarity, depth.…
But then if we want to know more…about how to design an icon,…then we go into Graphics, App Icons,…and this will give us all the information we need to know.…
- Extending Sketch
- Building a style guide
- Using styles and symbols
- Working with artboards
- Making responsive wireframes
- Using responsive design plugins: Artboard Zoom, Sketch Focus, Craft, and more
- Exporting your design
- Building a mobile app for iOS, Android, or watchOS
- Integrating other tools in your Sketch workflow
Skill Level Intermediate
UX Design Tools: Flinto for Macwith Nathan Manousos52m 49s Beginner
1. Using Outside Resources
2. Beyond the Basics
3. Responsive Design
4. Mobile Design
5. Extending beyond Sketch
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