Instructional design uses UX and UI whether intentionally or unintentionally. This video describes the interaction.
- [Instructor] User experience in a classroom, a webinar…or an e-learning course all have one thing in common.…Instructional materials should not distract from learning.…This concept of avoiding distraction is what drives UX.…To put it another way, less is more.…Although there is the most emphasis on UX in e-learning…because of its graphical nature,…it's also important to consider it…for all instructional materials,…handouts, exams, and class illustrations.…
When you consider font, style, white space,…color pallette, and layout,…you can greatly enhance the learning experience…simply by avoiding the distraction of poor design.…For an example, let's consider e-learning.…If you add animation and high quality graphics…only for the sake of looking…like time was spent preparing a lesson,…then that does not help a student learn.…However, if you spend time making the readability,…usability and organization of content as simple as possible,…well, that does help the student learn.…
In this course, John-Paul Ballard shows you how Sketch fits into your curriculum design workflow. He demonstrates how to use the design features to make icons, shapes, and tables. Then, he takes you right into practical uses, showing you how to make a rubric, a syllabus, a handout, and how to save these as reusable templates. He also discusses how layout and intuitive design improves the user experience for your learners and is complementary to an instructional systems design workflow.
- User experience (UX)
- Instructional systems design (ISD)
- Using artboards and vectors
- Creating icons and text
- Using Sketch templates
- Creating your own templates
- Making a printable handout
- Creating a grading rubric
- Organizing assets
- Creating a course syllabus