Sketch has some great artboard presets that make it easy to get started and set up your design files. This video shows how to create a new file and set up artboards in Sketch. It also provides a brief overview of the Sketch interface, including the toolbar, layers list, inspector panel, and main canvas.
- [Instructor] Let's get started creating some wireframes in Sketch. When Sketch first opens up, we'll get a welcome screen with a tab for our Recent Files and a tab with some Templates. These templates that we're seeing here are some files that have been built for us by the Sketch team. They're all full of great stuff and they're definitely worth checking out, but for now let's start out with a new document. I'll double click on New Document here, and that will give us a new blank Sketch file to work with. This is the main Sketch interface. We have a toolbar up here at the top, two side panels, and the main canvas is in the center here.
The Sketch Canvas is infinite and stretches out in all directions. If you're used to working with design software that has a limited canvas space, this is a really nice feature. You'll never need to move your artboards around just because you ran out of space on your canvas. To start creating our wireframes, let's start out by adding some artboards. Artboards are like containers that we can put on the canvas, so we can use them to organize our design into screens or components. To create a new artboard, we can come up to the Insert menu on the toolbar, and click Artboard, or we can use the keyboard shortcut, which is the letter A.
Let's go back to our canvas and hit A, and then click and drag to create an artboard. We don't need to worry about the exact size here, because we can fine tune it later. Now that we've created an artboard, we'll see it over here in the panel on the left. This is the Layer list in Sketch, and it's where we'll be able to organize all of our pages, artboards, and layers. Notice that when we created our new artboard, Sketch left the name field open for us so we can rename it right away. Sketch is full of little time-saving touches like this. Let's rename this artboard to Launch, and hit Enter.
We'll use this for the launch screen of our app. And now let's take a look at all these options over here on the right. This is the Inspector panel in Sketch, and it's contextual. We'll see different options here depending on what we have selected in our file. Right now, our artboard is selected, so we're seeing all the options for our artboard. So let's resize this artboard now. We can type any width or height we want in here, but Sketch also has some preset sizes we can select from. We can open up this drop-down, and then we'll have sizes to select from.
We have Apple devices, Android, responsive web, paper sizes, and we can even save our own custom sizes here. We'll be creating our wireframes for an iPhone app, so let's select iPhone XS from the device list here. Once we do, Sketch changes the size of our artboard to exactly fit the iPhone. All of these artboard presets are available for us whenever we're creating a new artboard. So let's click the canvas now and hit the A key again to create one more artboard. We'll see all these preset sizes have popped up for us in the panel on the right.
If we select iPhone XS, then we'll get a second artboard right next to our first one. We can double-click on our new artboard in the layer list and rename it to Home. We use this second artboard for our Home screen. And that's how simple it is to get started in Sketch. We can create a new file, set up some artboards using some preset artboard sizes, and we'll be ready to start designing.
- Navigating the canvas
- Creating wireframes
- Working with shapes, text, images, and masks
- Managing layers
- Creating and nesting symbols
- Using the Vector tool
- Extending Sketch with design plugins
- Creating, sharing, and managing libraries
- Collaborating with Sketch Cloud
- Exporting assets
- Creating style guides and design systems