In this video, Diane Cronenwett explains the considerations behind designing the UX for mobile and tablet screens.
- Touch interfaces include mobile devices and tablets…and can include desktops as well.…For this video I'm going to focus on…mobile devices and tablets.…Even though mobile devices and tablets…both rely on fingers for the input,…they are used fairly differently…as they have different form factors.…Let's go over some considerations…for designing touch interfaces.…Clear tap targets.…Tap targets are the buttons and areas of the interface…that the user will tap on to initiate an action…like viewing more content or initiating a task…like composing an email.…
The sizing recommendations for tap target…differ by platform.…Google's Material Design recommends at least 48 by 48 DP,…and Apple recommends at least 44 by 44 points.…Tap targets should be easily viewable on the site…with enough space for users to be able to easily tap on it…without accidentally selecting…an unintended target or button.…Simple data entry.…Even on a desktop entering data can be a laborious process.…
But on mobile it can be downright frustrating.…Data entry should be as streamlined as possible,…
- Principles for multidevice design
- Responsive design in action
- Designing for multiple devices using native paradigms
- Designing mobile or tablet interfaces
- Designing for a watch, a TV, or for voice
- Creating an information architecture diagram
- Using Sketch to design your mobile experience
- Prototyping with InVision
- Exploring Bootstrap and Foundation
Skill Level Beginner
1. Overview of Multidevice Strategies
2. Multidevice Design Considerations
3. Planning a Multidevice Experience
4. Designing Your Mobile Experience in Sketch
5. Designing for Additional Devices in Sketch
6. Frameworks and Guidelines
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