In this video, Diane Cronenwett explains how to UX design TVs and large screens.
Designing for TV presents some unique challenges.…Typically, when watching TV, people are about…10 feet away from the television screen.…So, sometimes, you might hear designing…for TVs referred to as 10-foot UI.…Typical activities are to watch content,…or for gaming.…The primary method of interacting…with the television is through…a remote control or a game pad.…Most TV and game controllers have a…D-pad directional controller which…consists of four directions.…Up, down, left, and right which…are used to navigate the screen.…
In addition to the traditional remote,…most Smart TVs and devices for TV have…an app you can pair with your phone with…the TV, wirelessly using Bluetooth to…act as a remote.…Some considerations, when approaching a…design for TV - legibility of content.…While sitting 10 feet away, you'll want to ensure…there isn't a lot of text on the screen…and that the text is large enough to…see from a distance.…Using light text on a dark background increases…contrast, making it easier to read the text at a distance.…
- Principles for multidevice design
- Responsive design in action
- Designing for multiple devices using native paradigms
- Designing mobile or tablet interfaces
- Designing for a watch, a TV, or for voice
- Creating an information architecture diagram
- Using Sketch to design your mobile experience
- Prototyping with InVision
- Exploring Bootstrap and Foundation
Skill Level Beginner
1. Overview of Multidevice Strategies
2. Multidevice Design Considerations
3. Planning a Multidevice Experience
4. Designing Your Mobile Experience in Sketch
5. Designing for Additional Devices in Sketch
6. Frameworks and Guidelines
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