Get an overview of the primary Bezier types in Sketch and how to use them. Also get an overview of how to use all of the Boolean operations: Union, Subtract, Intersect, Difference.
- [Voiceover] In sketch the bezier options won't appear in the inspector until you have one or more points on a vector selected. I'll go ahead and do that now. In the inspector you can see there are four bezier options. Straight, mirrored, disconnected, and asymmetric. The differences are easier to see when you're using them but briefly straight is if you apply the first mode on your shape you'll get no little control point and basically a straight line. In mirrored the control points mirror each other, they're opposite of each other and at the same distance from the main point.
If our vector point is not straight this is the default. Asymmetric the distance between the control points and the main point is independent but they do mirror each other. Then there's disconnected. Control points are completely independent of each other. Another way to manipulate vectors in Sketch is to use what are called Boolean functions. They are union, subtract, intersect, and difference. Here's what each one means. Union the result of a union operation is a vector that is the sum of both vectors areas.
Subtract the result of a subtract operation is a vector where the area of the top shape is removed from the one under it. Intersect the result of an intersect operation is a vector consisting of the parts where the original shapes are overlapped. Finally difference the result of a difference operation is a vector that is exactly the part where they didn't overlap. It is the inverse of an intersect operation.
- Creating vector objects
- Creating vector icons
- Applying fills, effects, and custom dividers
- Using blending and masking
- Creating symbols
- Editing with Bezier points and Boolean operations
- Exporting to JPG, PDF, SVG, and other formats