In this video, John-Paul Ballard shows you artboards, pages, and layers in Sketch.
- [Instructor] Let's take a look at the authoring metaphor that Sketch uses. It's fairly straightforward and intuitive. You'll be familiar with a lot of these concepts based on other software you've probably used. If you look over here on the top left you'll see Pages. But to get better idea of where everything is, I'm going to go ahead and open a Template so that we'll have some things populated. So we have to File, New From Template, and I'll pick iOS UI Design.
And a lot of times when you open a document, you may get missing fonts. You can go find these on the web, some of them may be free, some of them you may have to pay for especially if you're opening a Template that you've downloaded for free or possibly even purchased. But you can say Open and it will work just fine, it'll just substitute fonts as needed. And so here we have the built-in iOS UI Design Template. And now if you look over on the left side we have Page 1, and we also have a Symbols page, which we'll talk a little more about Symbols later.
But you can think of Pages sort of like a folder, if you will, and so you can actually add as many as you want here, and for Instructional Design my suggestion would be to do something like have perhaps an eLearning Page, and in here you would have all your Artboards, which is essentially a dimension of a Page is what an Artboard is, what it sounds like, an Artboard for eLearning.
And over here you may have something like, I keep right clicking, but you actually want to slowly double click to change the name. eLearning and we'll say Handouts and you could just keep going with this all day, but you want to make them meaningful so that you've got a good organization of what's going on with your Pages, which like I said you can think of like folders. And for here we'll say Infographics.
And so, these are blank right now, but if we go back up to what was built-in, and I'll even rename this. This is the iOS UI Template. We'll put version 3.2, just to be descriptive. And you can see it's more or less a folder list, and you can, if you have quite a few, you can move things around. What's below here, these are Layers. And if you've worked any with Photoshop, quite a few programs have Layers as well, but Photoshop comes to mind.
Adobe Captivate does have Layers. I believe even if you're in PowerPoint, and you do something like Send to Back or Bring to Front or any program that has that function, you're essentially moving layers front to back. Things are in front of each other, behind each other on different layers. And it's a good way to organize things, and you can actually put them in folders here, so you can have folders of layers. And if you click around you can kind of see where things are and if you have this open, and this is not a bad exercise to get a little familiar, to look around, and just play around.
You can't break anything. Double click to select inside of something that is either a group or a symbol, and you can see if it's a group on the left side it will be inside of something else, whether that's a folder or a group. If you happen to pick something with Symbols, which apparently we have, you will actually move to the Symbols page. Symbols gets its own special page. Any time you create a symbol Sketch automatically creates a Symbol page and puts all of them here.
And like so we'll talk a little more about Symbols later, but essentially they're reusable elements that you can override the text on. So, if you have something like a form or a field and you want that field or form to always look the same, but the text is going to be different, you'd make a Symbol, reuse it as many times as you want, and you can always change that text to be different and it won't change the original symbol. So the last thing we'll look at in this video are Artboards, and I'll come down here to Handouts.
And right now we currently just have a big blank canvas. There's a shortcut on your keyboard to draw an Artboard. You simply press A on your keyboard, and you get a crosshairs cursor. Click and drag, and then release, and it's that simple to create an Artboard on your canvas. You can move it around, the main thing here is that you can create more than one, I'll press A again and show you, I have a smaller one.
Typically, the reason for having two, or three, or four or five is, is for different sizes in design, so that if you have developers that are developing, say for an iPhone, and a Apple Watch, would have two Artboards, one for each. That's one way to break it up. But in Instructional Design you can certainly use these for, say, here's your eLearning interface and this your navigation elements, and then perhaps have another one that is your main content, and perhaps you use a symbol, such as a field with a certain border, where the text changes, but that field is always the same and make that a Symbol.
But that is how you make Artboards, and if you want to get more specific on the size, look over here in the Info panel and you can see I've got Artboard 3 selected, and let's say that's the position. But let's say I want to make that exactly four hundred pixels wide. Say four hundred and two hundred high. And all the times we do want to do this so that we fit within the dimensions of our published file, if we're not doing a dynamically resizeable file.
And so you can change the background color on these as well. If you would like to and if you plan to include the background in your export. We'll say we'll change that to green. And here's the option right here to include it in the export or leave it out of the export. So you can leave it out of the export if you just want it for reference while you're working, just to be able to see visually the different things you're working on, but if it's part of your design of course include it in your export.
And so that was a quick overview of Artboards, Pages over here, which are like folders, and Layers. And those are the basic main things that are for the authoring metaphor of Sketch. If you can understand those three things and organize your content and your digital assets around those, then you're in great shape.
In this course, John-Paul Ballard shows you how Sketch fits into your curriculum design workflow. He demonstrates how to use the design features to make icons, shapes, and tables. Then, he takes you right into practical uses, showing you how to make a rubric, a syllabus, a handout, and how to save these as reusable templates. He also discusses how layout and intuitive design improves the user experience for your learners and is complementary to an instructional systems design workflow.
- User experience (UX)
- Instructional systems design (ISD)
- Using artboards and vectors
- Creating icons and text
- Using Sketch templates
- Creating your own templates
- Making a printable handout
- Creating a grading rubric
- Organizing assets
- Creating a course syllabus