Even though modeling can be very complex, the core of this type of design is basically a repetition of six steps to generate a model with desired features. While design inputs and outputs vary, the six steps are used in almost all modeling features. This online video demonstrates how to navigate SOLIDWORKS to complete a basic modeling workflow using these steps.
…Modelling in SolidWorks is repetitive.…We use the same steps over and over…to generate the features required to build a model.…The six steps will help you to remember the basic work flow.…Number one, select a face or plane.…When you first open a brand new part there are no faces to choose from.…So we have to choose one of the three fundamental planes to get started on.…Secondly, start a new sketch on one of those three fundamental planes.…Number 3, draw geometry to fully define an enclosed boundary…so we can turn that into a 3D solid.…Number 4, make sure you're using either relationships…or dimensions to tie that sketch to the origin.…
Number 5, add additional relationships and dimensions to fully define your sketch.…And number 6, create the feature.…By remembering these basic steps, a modeling process…will be easier to understand and more straightforward.…Keep in mind, the repetitive nature of all these features.…The input and outputs will be different, however the steps are always the same.…
Author
Released
12/9/2013- Creating your first part
- Starting a new sketch
- Adding and removing relationships and dimensions
- Sketching polygons
- Creating offset geometry
- Moving, copying, and rotating elements
- Working with planes, axes, and the coordinate system
- Using Revolve and Loft to create 3D objects
- Trimming with the Revolve, Loft, and Sweep cuts
- Creating smooth and angled corners with fillets and chamfers
- Designing with sketch blocks
- Working with subassemblies
- Creating threaded parts
- Integrating Excel to manage design tables
- Adding dimension notations to a drawing
- Rendering an image of a part or assembly
Skill Level Beginner
Duration
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Introduction
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Welcome1m 3s
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1. Touring the Interface
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2. Getting Started with 3D
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Understanding the 3D world2m 31s
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Creating your first part3m 15s
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3. Basic Solid Modeling
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Starting a new sketch6m 49s
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Using the Circle tool1m 51s
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4. More Drawing Tools
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Drawing rectangles5m 31s
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Drawing splines in a sketch4m 57s
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Sketching polygons3m 52s
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5. Sketch Editing Tools
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Creating offset geometry3m 13s
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Using the mirror tools2m 24s
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Working with slots3m 46s
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Adding text to parts4m 1s
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6. Reference Geometry
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Working with planes5m 28s
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Placing and using axes2m 22s
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Placing a coordinate system1m 42s
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7. Building 3D Geometry
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8. Removing Material
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Using the Lofted Cut tool3m 32s
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9. Refining Geometry
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Creating a circular pattern2m 27s
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Scaling parts1m 32s
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10. Blocks
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Creating blocks3m 51s
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Designing with blocks3m 1s
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11. Assembly: Putting It All Together
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Using Toolbox4m 21s
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12. Advanced Mates
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13. Hole Wizard
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14. In-Context Modeling
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Linking to layout sketches6m 48s
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15. Creating Threads on Parts
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16. Equations and Design Tables
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17. Part Drawings
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Adding model views to a drawing10m 24s
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18. Dimensioning
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19. Adding General Annotations
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Adding item notes2m 57s
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Making drawing revisions2m 47s
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20. Assembly Drawings
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Conclusion
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Next steps1m 2s
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Video: The six steps used in almost all modeling features