In this video, learn how to use magnetic lines to grab labels to align and move those labels in a more organized manner.
- [Instructor] Magnet lines are a convenient way to align and move some of my collaborative actors or in this case, some labels. Now, a magnet line itself is a collaborative actor, so again I'll want to navigate to the Author tab and over on my left-hand side I have a magnet tool, so I can click to start this magnet command and just click once to define my first magnet line point and click again wherever I'd like to define my second magnet line point.
In this case maybe I want my magnet line to come down vertically, so I'll just click my second point here and now I see my first magnet line popping into my workspace. I can create additional magnet lines, as many as I'd like within the individual view or if I'm finished with my command again I'll just hit the escape key. So, now I can click and drag my line. As we can see here, all of my collaborative actors or in this case my labels will automatically jump onto that line and they'll align themselves nicely and now I can just move all three labels in this case together and they're all nicely aligned and spaced out.
So, I can just click and drag or I can go up the individual control points of this magnet line and I can actually click and drag to change the alignment if I'd like or to resize. In addition to all this, again the magnet line is a collaborative actor, so I have some additional properties I can change as well. I don't use these too often except for the spacing property. By default it's going to come in as uniform but I can hit this dropdown and change it from uniform to custom and what this means now is that my individual labels don't have to be uniformly spaced, so I can click and drag one of these and have them closer or further apart as needed.
Once I'm happy again with all of my properties, maybe I'll create a new view or jump back to my explode view, right click and update view.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)