- The mirror command inside of SOLIDWORKS allows us to take one sketch entity or multiple sketch entities, and just mirror it over a center line. To do so, I have this sketch entity here I want to mirror over one of these lines. If you click on the Mirror command up here at the top, notice I've got these already selected in this box. If you didn't, you can just go ahead and select them now. And this tool is pretty self-explanatory. You pick which entities you want to mirror and you choose what you want to mirror about. In this case here, I'm going to choose this. Click on OK, and quickly it mirrors it directly over there.
If I happen to move this shape, it still mirrors it over it. Adjusts on-the-fly based upon being mirrored. Same thing over here. Select an entity or not, I can select it afterwards. Choose to mirror about this line here, it drops it down here, click OK, and there it is. Now I can move this one around and it moves it both on this side, as well as on that side of the mirror. And one more time for good luck, select Mirror Entities. This time I'm going to choose both this one here, and this one here, and my mirror about is going to be this line right here, and then click OK.
Now moving this one here, move just about everything. So it's pretty cool, you have one driving shape and it's mirrored in a bunch of directions over a bunch of different center lines and it all can work together. That's the Mirror command.
Author
Released
11/11/2015Author Gabriel Corbett first shows how to create 2D sketches and use the Extrude and Revolve tools to turn those sketches into 3D parts. Then he shows how to create more complex geometry with sweeps, lofts, and cuts. Then we jump into lessons covering modifier tools such as Fillet, Chamfer, Draft, and Shell. Then you learn how to create uniform standard holes with the Hole Wizard, and use the pattern and mirror features to reuse geometry. Next we combine parts into assemblies and create a moving assembly from parts and subassemblies. Finally, we create accurately annotated drawings, ready to hand off to a manufacturer.
- Creating your first 3D part
- Creating sketches
- Modeling with the Extrude and Revolve features
- Applying materials, colors, and backgrounds
- Sketching basic shapes and polygons
- Creating offset geometry
- Moving, copying, and rotating elements
- Working with planes, axes, and the coordinate system
- Creating smooth and angled corners with fillets and chamfers
- Advanced part modeling with the Loft and Sweep features
- Using the Hole Wizard
- Designing with blocks
- Building assemblies and subassemblies
- Mating parts
- Using design tables
- Adding parts and assemblies to drawings
- Adding dimension notations to a drawing
Skill Level Beginner
Duration
Views
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Introduction
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Welcome1m 3s
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1. Introduction to SOLIDWORKS
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SOLIDWORKS templates3m 11s
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2. SOLIDWORKS Quick Start
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Creating your first 3D part3m 12s
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Basic steps for 3D modeling3m 21s
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3. Basic Part Modeling
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Creating sketches6m 23s
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Using the Extrude feature3m 48s
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Creating revolved features4m 25s
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Making revolved cuts3m 31s
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Finding mass properties2m 23s
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4. Sketch Tools
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Line and Centerline tools4m 47s
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Using the Rectangle tool4m 8s
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Circles and arcs2m 20s
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Slots and ellipses3m 29s
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Sketching polygons2m 8s
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Creating text2m 56s
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Using the Spline tool3m 42s
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5. Modifying Sketches
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Creating offset geometry3m 17s
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Using the Mirror tools1m 21s
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6. Reference Geometry
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Working with planes4m 46s
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Making an axis1m 37s
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Creating a coordinate system2m 35s
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7. Part Modifications
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Adding fillets to a part3m 5s
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Chamfering edges1m 3s
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Using the Shell command1m 37s
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Using the Mirror command4m 15s
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Creating linear patterns1m 51s
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8. Advanced Part Modeling
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Loft tool9m 37s
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Making lofted cuts1m 34s
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Creating swept shapes2m 38s
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Making swept cuts2m 38s
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Using the Wrap command2m 42s
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Boundary boss and base2m 7s
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Intersect tool1m 23s
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Working with configurations3m 51s
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9. Hole Wizard
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Positioning holes in 3D2m 32s
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10. Blocks
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Creating blocks2m 39s
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11. Building Assemblies
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Starting an assembly2m 53s
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Working with subassemblies3m 54s
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Making linear patterns5m 15s
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Creating circular patterns1m 56s
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Using the Toolbox2m 53s
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12. Advanced Mates
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Working with mate types2m 58s
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Mating parts with Path Mate2m 13s
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Mechanical mates3m 54s
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13. In-Context Modeling
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Linking to layout sketches2m 49s
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14. Using Design Tables
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Using design tables5m 19s
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15. Part Drawings
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16. Dimensioning
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Creating ordinate dimensions2m 17s
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17. Adding General Annotations
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Adding annotations12m 33s
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Adding custom properties5m 8s
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18. Assembly Drawings
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Conclusion
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Next steps1m 16s
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Video: Using the Mirror tools