Get an introduction to the Digger tool to create detailed views.
- [Instructor] The Digger tool is a powerful tool within Composer that can help us generate unique and detailed views of our products. Now to find the Digger tool, I can navigate to the Home tab, and right in the middle I have the Digger button. We just click on that button, and automatically this magnifying glass will pop up into my workspace. Alternatively, the space bar is the hotkey to turn on or off the Digger tool.
Now once my Digger magnifying glass pops up, the first thing I like to do is just click and drag the outer rim to move the key here. We can see here, this is actually just like a magnifying glass, just kind of zooming in onto my specific product. So I'll first want to place this wherever I'd like. Let's say I actually want to throw it down somewhere in the bottom left here. And then the next thing I might want to do is click on this little wrench icon, and that will show or hide all of the Digger tools available to me.
So as soon as I click on Show Tools there, I get a whole bunch of new options available to me here. And for me, the first one that I'm pretty much always going to start with is the plus sign button down in the lower right here, and this will change my center of interest or the point of interest. And it actually tells you how to use this as well. So it says right here, left mouse button pressed.
So to use this, what I'll have to do is click and hold on this plus size button. And you can see now, I'm controlling the point of interest. So I can now move this to whatever portion of my product I'd like to take a closer look at. So as an example here, I'll throw it somewhere into the middle of my product and release once I'm happy with the location. So now that I've changed the point of interest, I have a number of other tools I can take a look at here.
So I have a magnifying glass here, and hovering over any of these will give the explanation of what they may do. So this magnifying glass is going to zoom in on the particular product. Now to zoom in or out, I can just scroll this scroll bar here, up or down to zoom, of course, in or out of my products. In addition to this, I have a number of other control options.
So just moving up, I have a Cutting Plane option. And if I click on my Cutting Plane here and again scroll on my scroll wheel, it will begin to cut through my product. So this can be useful to help show internals and so on. Taking a look at a few of my other options, I can click on X-Ray, navigate through the scroll wheel, and what this does is slowly starts to fade away and remove objects from your product assembly, again, can be useful to help show internal items.
Note here, as the products are being removed, the previous products are going to a somewhat transparent state. Lastly, we have the Onion Skin option. And if I click on Onion Skin here, this works very similar to the X-Ray except without the ghosting or changing the transparency of the previous objects. So let's say, as an example, I just want to maybe remove the top half of my enclosure, just to show some of the internal electronics of my product.
So change my settings as needed. And finally, what I may want to do, as a last step, is again change the location, which I can do by clicking on the outer ring and click to drag wherever I may like. And I also have a resizing option. So I have this radius bar here, and I can click and drag to resize my Digger capture as required. Let's do some fine-tuning.
And then once I'm happy with all of these options, the general last step will be to capture this Digger image. So to capture my image, I have what looks like a camera icon here. And again, it's giving me a text output of exactly what it might do, and we have Capture Picture in 2D Image here. So if I just click that icon, here is an example of my Digger output.
So this has been captured now, and I can make changes after the fact as well. So this Digger capture is now a collaborative actor. So I can just click directly on it and change whatever property values I may want. I can also move the location or move the location of the leader. Again, if I want to change the color of the leader or the location or the size of the leader, I have all those options available to me within my Properties as well.
Once I'm happy with all these options, maybe my last step would be to create a new view. So I'll just go into my Views tab and hit the Create View button. And here I have my Digger view automatically named View 6. Maybe I'd like to right-click on that and say Rename View and give it a more detailed name here, such as Digger View.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)