Join Justin Flett for an in-depth discussion in this video User interface, part of Learning SOLIDWORKS Composer.
- [Instructor] Let's get started by opening up the SolidWorks Composer software for the very first time. Of course, I'll just double click my icon to open up the software but an important thing to note here is that with the SolidWorks Composer I have two slightly different looking icons. First, I have just my standard SolidWorks icon with some gold boxes over top and this is the full SolidWorks Composer software. I also have a SolidWorks Composer icon with some silver boxes over top and this is just the SolidWorks Composer Player as we can see, so this is just a free viewing software and won't be used to edit or design any files.
So, throughout this course, of course, we'll be using the full SolidWorks Composer software, so we'll just double click to launch for my first time here. Once opened, we will see the general user interface. Now it may look familiar as it is a Windows-based software, so at the top for example I have a number of ribbon tabs and this is similar to say my Microsoft Word or Microsoft Excel.
I also have a 3D workspace here, so let's go ahead and open up our first file. So, I'm just going to go to File, Open and I'm going to navigate to a completed project and hit Open. So, here we can see in my 3D workspace I have the project that I'm working on and here I can zoom in and move around, rotate, pan and so forth but what's most important about the user interface is that it's pretty much completely customizable.
So, the most important tab here would be my Window tab and this is where I can show or hide whichever panels I would like, so say for example, I'm not yet creating animations, maybe I don't need my timeline down at the bottom turned on here, so I can just check off the timeline and that of course will expand my workspace here. So, there's the number of different panels that I can turn on or off as needed and in general I'd say the most important that I will almost always have turned on is my assembly tree and here I can find my assembly tree which is pretty much just a list of all of the components within my project.
I also have a collaboration tree and here I can find my collaboration tree. This is a list of anything within my project that does not have geometry behind it such as labels, text, call outs and so forth. I also have my views turned on and these we're going to take a look at later on but these are all the views that we'll be generating throughout our project. And finally, I have Properties. Properties again, very important here. These will be all of the properties I'll be changing to my components here such as color and opacity and so forth.
And the other important thing to note here is that I can also customize where my panels are located by just a simple click and drag. So, say for example, I wanted my Views panel to be somewhere else in my user interface, I can just click and drag on the views on here and really place it wherever I'd like. I can have it floating or just place it in the middle here for example, or I can click and drag and dock or pin it to say the top or the bottom or let's see, the right here and you can do this with really any panel, so you can customize your user interface to fit your own preferences.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)