- Now as far as our strategy is concerned, we are going to be designing within the assembly environment predominantly, so I have an empty assembly file open currently and just to talk specifically about the strategy is that we'll be using a Skeleton Modeling technique. Now, Skeleton Modeling, there's a lot of resources about it on the internet, so the strategy regarding that simply is that you have at the top level of your assembly a sketch, typically, that you will define all your constraints for your design.
Or what you can do is you can actually take that sketch and place it in a part within the assembly at the top level. And then every subsequent part that you create will reference these sketches that you have created. Now, for our project though, I'm going to take the approach of not using a sketch. We're still going to do Skeleton Modeling, but what we're going to be using is planes only. So we will have a top level part, and within this part we will create multiple planes, which will then be referenced from subsequent components.
This is simply another method, both methods have the pros and cons and we can talk to some of those as we go through the series. So with that in mind, let's get started.
- Setting up the model and adding components
- Creating the main structure of the cabinet
- Modeling the door
- Building the drawer
- Testing the model