Author
Released
12/9/2013- Creating your first part
- Starting a new sketch
- Adding and removing relationships and dimensions
- Sketching polygons
- Creating offset geometry
- Moving, copying, and rotating elements
- Working with planes, axes, and the coordinate system
- Using Revolve and Loft to create 3D objects
- Trimming with the Revolve, Loft, and Sweep cuts
- Creating smooth and angled corners with fillets and chamfers
- Designing with sketch blocks
- Working with subassemblies
- Creating threaded parts
- Integrating Excel to manage design tables
- Adding dimension notations to a drawing
- Rendering an image of a part or assembly
Skill Level Beginner
Duration
Views
- [Voiceover] Hi, I'm Gabriel Corbett, and welcome to SolidWorks 2014 Essential Training. SolidWorks is the world leader in 3D modeling software, used for product design and development. In this course, we'll look at the methods and tools for creating manufacturing-ready parts and assemblies, along with detailed drawings and builds of materials. We'll start with the basic sketch tools to create two-dimensional sketches that will become the foundation of 3D objects. Next, we'll look at modeling 3D features by extruding or evolving sketches into 3D parts, followed by creating more complex objects, using the sweep and loft tools.
Next, we'll cover cut features, holes, and the hole wizard to create uniform standard hole sizes, and that's just the beginning. We'll explore more advanced modeling techniques by using the patterning, mirror, and equation tools. Then, we'll cover the best practices for putting parts together into assemblies, and building robust structures. Finally, we'll see how to create drawings that relate the final parts in assemblies to a manufacturer, complete with an itemized bill of materials, and drawing notes. Now, let's get started with SolidWorks 2014 Essential Training.
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Introduction
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Welcome1m 3s
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1. Touring the Interface
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2. Getting Started with 3D
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Understanding the 3D world2m 31s
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Creating your first part3m 15s
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3. Basic Solid Modeling
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Starting a new sketch6m 49s
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Using the Circle tool1m 51s
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4. More Drawing Tools
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Drawing rectangles5m 31s
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Drawing splines in a sketch4m 57s
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Sketching polygons3m 52s
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5. Sketch Editing Tools
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Creating offset geometry3m 13s
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Using the mirror tools2m 24s
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Working with slots3m 46s
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Adding text to parts4m 1s
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6. Reference Geometry
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Working with planes5m 28s
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Placing and using axes2m 22s
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Placing a coordinate system1m 42s
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7. Building 3D Geometry
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8. Removing Material
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Using the Lofted Cut tool3m 32s
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9. Refining Geometry
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Creating a circular pattern2m 27s
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Scaling parts1m 32s
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10. Blocks
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Creating blocks3m 51s
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Designing with blocks3m 1s
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11. Assembly: Putting It All Together
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Using Toolbox4m 21s
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12. Advanced Mates
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13. Hole Wizard
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14. In-Context Modeling
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Linking to layout sketches6m 48s
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15. Creating Threads on Parts
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16. Equations and Design Tables
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17. Part Drawings
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Adding model views to a drawing10m 24s
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18. Dimensioning
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19. Adding General Annotations
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Adding item notes2m 57s
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Making drawing revisions2m 47s
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20. Assembly Drawings
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Conclusion
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Next steps1m 2s
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Video: Welcome