Join Justin Flett for an in-depth discussion in this video Introduction to cameras part 2, part of SOLIDWORKS: Animations.
- [Instructor] So now that I have…created some of these cameras,…let's see how we can use these in animation.…So I'm gonna navigate down to my motion study here.…So within an animation I can jump between…any of my numerous cameras I may have,…so in this case, camera one or camera two.…Or I can also make a single camera move.…So again, you can think of this as kind of a movie director.…I might have multiple cameramen…that I can jump between, or I can direct a single cameraman…to move around the set or whatever it may be.…
We want to jump back into our orientation and camera views,…do a right click, and maybe again, up to you,…but you can disable view key creation here,…and again, if we remember that, so that just means now…as I change any viewing angle or camera angle,…it's gonna automatically update those keys.…Again, I could leave that disabled.…Then I would just have to manually set all these keys,…but now that I'm working specifically with…viewing angles and camera angles,…maybe I'm gonna turn that off…so it's a little bit more automatic for me.…
- Working with MotionManager
- Reviewing common animation terminology
- Using the Animation Wizard to generate animations
- Making complex animations with the click and drag method
- Editing the timeline and views
- Changing display and appearances
- Using scenes and lighting in animations
- Controlling animation with mates
- Physics-based motion
- Creating walkthrough animations
Skill Level Beginner
Modeling a Motorcycle Engine with SOLIDWORKSwith Leon van den Heever1h 49m Intermediate
Modeling a Bicycle Frame with SOLIDWORKSwith Leon van den Heever42m 34s Intermediate
1. Getting Started
2. Animation Wizard
3. Manual Animations
4. Editing the Timeline and Views
6. Motion Drivers
7. Basic Motion: Physics-Based Motion
8. Cameras and Walkthrough Animations
Next steps1m 41s
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