Using Instant3D in SOLIDWORKS user can increase modeling performance with little effort.
- [Instructor] When working in SolidWorks, another good performance tool is the instant 3D feature. Let's start a new part and take a look at how this works. I'm just going to make a new sketch on the front plane. Alright. Now with instant 3D on, I'm going to click on the contour. There we go. Now we've got it on. That's how you activate it, by the way. You just click it on or off. Now by clicking on the contour, you see I get this blue arrow when I highlight over it but it's orange otherwise? If you hold down your left mouse button and drag it out, you can see I'm instantly making a 3D body.
I've got the ruler over here to set my depth. I'm just going to stop at some arbitrary point. Now you can see, though, that while it's highlighted, I have the option to turn draft on or off or turn it into a cut. Right now, I'm just going to turn draft on, and you can see I've got a dimension here for draft as well as a dimension for my extrusion which I can adjust. By hitting control Q, it rebuilds the model. So there's a couple ways to do this.
You can simply hover over it and then click on the dimension and change it, bring it out wherever you want. If it doesn't update right away, just hit control Q to rebuild your feature tree. You can also grab onto these little icons here. You see the little orb? Just click and drag it. You do the same with the draft as well. For both of them, you get the little ruler on the side, and the farther in you're zoomed, the more detail you'll get on your ruler.
I'm going to make another sketch on this plane. Just a small circle. And by selecting this with instant 3D, I can drop a hole into the part. I also have the ability to move the hole wherever I like. If I have this feature selected and I hit control C, click on the face and hit control V, I can copy and past the feature. You can see it started as a boss that's cut and now it's a cut extrude.
I can delete that feature. You can see the sketch is still copied and remains there, and if I want to grab that and drag, I can put the hole right back there or go the other way and add geometry. Again, I can still grab the arrows and drag and change its position if I care to. Again, highlight the sketch and you can move it. You can also scale it up using the pounding box. So the instant 3D really does give you a lot of options here.
The last option I'll look at really is the filet. So let's say I filet this face. With instant 3D, if you select the filet edge, I can then grab the extents and make this filet bigger or smaller. I also have the ability to grab the dimension over here and change it manually. Just a single click again and the instant 2D and 3D features change dimensions and again, if it doesn't rebuild, just hit control Q. I can also grab any face and drag it out to extend it.
And when I highlight any other features, I get their dimensions, as well. So you can see the instant 3D feature has a lot of power in it. You can very quickly drag and change what your part model looks like. If you're trying to fit something, so like a picture for example or some other kind of geometry, this could be very handy. But if you don't want to use it, I do suggest turning it off so that you're not accidentally grabbing a face and changing dimensions which can be done pretty easily. But with it on, you certainly have a lot of availability and flexibility in what you can do with your part model.
You can see right now how easy it is for me to just change what I'm doing, and the geometry just keeps up.
- How your workstation's hardware functions
- Adjusting System Options settings
- Modeling best practices
- Creating custom configurations
- Fixing your assemblies
- Using SpeedPak
- Increasing modeling performance with Instant2D and Instant3D