Learn how to insert labels for the exploded components and alter label properties as needed to change the style and increase the text size.
- [Instructor] Now, let's say I want to throw in some labels to help describe some of my assembly components. So again, a label is a collaborative actor, so I want to navigate to my author tab, as that's where most of my collaborative actors are held, and right in the middle I can find a label command. I can hit the dropdown, and I'll see a number of different labeling options here, but the one I'm using most often is just the label option, and to use my label command, I can just hover over any component, and you'll see that the label property will automatically change to that specific component.
So if I hover over the motor, for example, it will say motor, or the propellor will say propellor, and so on. So once I'm happy with my selection, I just need to click once to start my label, and then click again wherever I'd like to place my label. Notice that in most commands in Composer, you continue in that command once you've used it once. So I'm throwing in an additional label here.
If I want to exit out of that specific command I can just hit the Escape key, but in this case I actually want to throw in a few more labels, so maybe I'll just do the same for my motor here and the same for my screws. Click once on the screw and click over here to place. Now if I'm finished with all my labels I can just hit the Escape key, and I've jumped out of that command. Notice, again, labels are collaborative actors, so I have a whole number of properties I can change for them as well.
So maybe I'll just multi-select my three labels here, holding down Control, and navigate over to my properties side panel, and I have a whole number of properties I can change here. Let's say I want to increase the text size slightly, so I can just click and drag, or put in a direct value just to change the text size, make that a little bit larger, and there's a lot of other things I can change as well, just the general aesthetics, let's say. So, if I expand my label, right now I just have a rectangular outline shape that's just this pale yellow color, but maybe I want to change the shape outline, or maybe I want to change the color of the background, whatever it may be.
So I just hit the shape dropdown, maybe I don't want any outline at all, so I'll just say none, and now I have a label with just the text. Once I'm happy with my explode, with my labels here, I could again create a brand new view, or maybe I just want to jump back to my explode view, right click, and say update view. Taking a look at the preview of my views here, you can see now I have my explode, with all my labels coming in.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)