Explore collaborative actors and use paths to define explode lines. Learn how to change the properties of explode lines as needed.
- [Instructor] Once we've exploded some of our assembly components, it is quite common to use explode lines to help show the relationships between our individual parts. Now, explode lines in Composer are actually collaborative actors and this will pretty much be our first look into using our collaborative actors, so I'm just going to navigate to the Author tab and within the Author tab are the majority of our collaborative actor commands.
Remember, a collaborative actor is pretty much anything we have control over that does not have 3D geometry, so for example, a label or an arrow or any text, and things like this. So, to generate an explode line, the first step would be to just select whichever component it is we are trying to generate an explode line for, so let's say if I grab my four screws here and I can do that with just a box select with click and drag and here I've grabbed my four screws and then to generate the explode lines I'll just navigate to the paths and I can hit the Path dropdown and here I have a couple of options.
The one that I'm most often using is Create Associative Path from Neutral. So, what this does it creates a path from neutral meaning from where those screws originally came from which was the collapse state. The associative path means that if I make changes to this after the fact, that path is associative and will automatically change with it. So, I'll just try create associate path from neutral and automatically we can see our explode lines have generated within my workspace.
Maybe I'll just do the same for my propellor, so I'll select my propeller, go to path and create associative path from neutral. So, here I have a couple explode lines within my workspace here and it's important to note that since these are collaborative actors, again I can change the properties of them if required, so say I wanted to change the color or the sizing or the line width, I have the properties to do so.
So, I can select any of these paths, it's just as I would any other actor, just by clicking and then I have a number of specific properties for these explode lines. What can be also very useful here is I can navigate to my Collaboration tab and remember my Collaboration tab really holds all my collaborative actors, so I can navigate through here and I should be able to find paths and I can grab whichever paths I may like.
In this case I have the five paths I've just generated here and clicking on them will highlight within my workspace. Now I've grabbed all five of my paths here and I can change whichever properties I'd like. So, let's say for example I want to change the color instead of a black, I'll just change this to a gray and it looks like that has automatically changed those explode lines. Again I can grab all five and maybe I also want to change the line width, so I have a width property here and I can just change this from maybe one to 0.5.
Another property that I change often is the Stay on Top, so here you might be able to notice that my explode lines or my paths are actually going on top of my geometry actors, so you can see the explode line over top of the enclosure and over top of the motor and so on. So, again that's just a property. I can grab all five and navigate through my properties and here I'll find stay on top, so I can enable or disable this as required.
Here I'll just check off to disable and then of course maybe once I'm happy with my final explode view and explode lines, I can jump back into views and perhaps I can create a new view here or maybe update an existing view. So, my explode view here I can just right click and select Update View. Now my explode view has changed slightly to have the explode lines within.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)