Learn how to import additional files to an existing project, such as a screwdriver to be used within the assembly instructions.
- [Instructor] If we ever need to import or insert additional files into our existing projects, we just go to the file drop down, and open, and then just navigate to whichever file I'd like to import. In this case I have a screwdriver, for example, that I'd like to throw into my project. What's important to note here is that you can use any 3D CAD for Composer.
It doesn't have to be a SOLIDWORKS file, or a Composer file, and if I actually hit this dropdown here, you can see a whole number of import options. So pretty much whatever 3D CAD you design in, you can use in Composer. But the important thing when importing files, is my three options over here on the right hand side. So the default, just open, of course we'll open this file in just a new project, so it will open only the screwdriver file.
I also have merge into a new document. This works in a similar manner, just changes the folder structure, but again, opens the screwdriver in its own new document. What we want to do here, is merge into the current document. So that will throw this screwdriver file into my existing product assembly. So I'll just choose this radial button here and say open, and it may take a few seconds to convert if it's a different CAD file, but here we can see my screwdriver has been thrown into my existing project.
Now by default, it just gets thrown into the origin, so it's just coming in in the center of my product here, but I can use my transformation tools, or alignment tools, as we'll see, to move around these imported objects as needed. What's also important to note here is that I might notice the highlight is blue, and up until now it's been kind of an orange highlight when I select on objects. I also might notice that my view port kind of has a blue border here, which I may not have seen before.
So what this is telling me, is that I've jumped into assembly selection mode. So this will happen by default any time you import any object into your existing project. And assembly selection mode can be useful, or not, depending what you're looking for. So what this does, essentially, if I click on any particular component now, it's actually going to grab the entire assembly. So if I try to grab my, just a propellor here, let's say, notice here it's grabbed everything in the entire assembly.
So maybe that's what I want, but maybe in this case it's not. Maybe I only want to grab the single propellor, and not the full assembly. So, it's just important to note the difference between the two, and how to turn on or off this assembly selection mode. So let's say we don't want assembly selection mode on right now, I can just navigate over to the assembly tab, and this first button here is my assembly selection mode.
So I can turn that on or off as required. So I'll just turn it off, and now I can see my orange highlight is back, and I've also lost that blue border outline. So now if I just do the same, try to grab one individual propellor, it's now grabbed only that one individual propellor, and is highlighting in orange, instead of grabbing my entire assembly.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)