In this video we're going to cover the steps to assemble parts together.…The first step is to make sure we have the required parts in the assembly.…You don't need to bring all the components in at once; however, sometimes it…speeds the workflow to have the major components available.…Secondly, aligning the parts close to their desired location will help to…connect the parts together.…In this assembly, I have a block and I am showing the planes of both the…assembly and the part.…Now, most of the time when you bring in a new part, your beginning part you…are going to start with, they are going to be automatically aligned together on the origins.…
In this case, we don't have that.…So what I am going to do is I am going to mate the two together, and we are…going to cover the Mate command in the next few movies.…Click on Mate, and I am going to click on the origin of this one and the origin…of that one, and they are just going to slide together. And it says Coincident…and it says Align axes, and that's what we want.…
Author
Released
3/7/2012The course shows how to cut and revolve holes into parts and use the Hole Wizard tool to generate industry standard holes like counter bores, counter sinks, and taps. Best practice for designing parts is emphasized throughout the course as well as methods for creating parts faster and easier using equations, mirroring, and patterning tools. The course wraps up with generating manufacturing-ready drawings complete with an itemized Bill of Materials. As a bonus feature, Gabriel shows how to photo render a final design. Exercise files are included with the course.
- Starting a new sketch
- Adding and removing relationships
- Dimensioning a sketch for specific size attributes
- Setting system options, units, and templates
- Drawing polygons
- Drawing circles, arcs, and splines
- Creating offset geometry
- Moving, copying, and rotating elements
- Working with planes, axes, and the coordinate system
- Using Revolve and Loft to create 3D objects
- Trimming with the Revolve, Loft, and Sweep cuts
- Creating smooth and angled corners with fillets and chamfers
- Designing with sketch blocks
- Working with subassemblies
- Creating threaded parts
- Integrating Excel to manage design tables
- Adding dimension notations to a drawing
- Rendering an image of a part or assembly
Skill Level Beginner
Duration
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Related Courses
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Learning eDrawings
with Gabriel Corbett1h 14m Beginner
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Introduction
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Welcome59s
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Using the exercise files1m 10s
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1. Touring the Interface
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2. Introducing the 3D Workspace
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Understanding the 3D world3m 38s
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Starting a new sketch4m 34s
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3. Basic Sketching Tools
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Using the Circle tool3m 44s
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4. Relationships and Sketching Tools
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Creating arcs in a sketch7m 47s
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Sketching polygons4m 9s
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5. Sketch-Editing Tools
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Creating offset geometry3m 20s
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Mirroring part of a sketch2m 46s
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6. Reference Geometry
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Working with planes7m 30s
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Placing and using axes3m 2s
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7. Building 3D Geometry
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8. Removing Material
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Trimming with the sweep cut3m 56s
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9. Refining Geometry
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Mirroring objects5m 22s
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10. Blocks
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Creating blocks3m 27s
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Designing with blocks3m 56s
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11. Assembly: Putting it All Together
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Working with subassemblies5m 54s
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Patterning in assemblies6m 1s
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12. Advanced Mates
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13. Hole Wizard
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14. In-Context Modeling
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Linking to layout sketches5m 18s
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15. Creating Threaded Parts
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16. Equations and Design Tables
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17. Part Drawings
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Working with drawing templates11m 50s
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18. Adding Dimension Notations to a Drawing
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Applying auto dimensions4m 40s
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19. Adding General Annotations
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Creating hole callouts4m 16s
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Adding item notes6m 45s
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Drawing revisions3m 27s
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20. Assembly Drawings
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21. Rendering
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Conclusion
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Next steps1m 18s
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Video: Identifying steps in creating an assembly