Learn how vector images differ from raster images by being comprised of paths rather then pixels. Discover how this can be beneficial as vector images then have the ability to scale without degrading the image quality. See how to generate a vector image f
- [Instructor] Now that we have generated a few more views in our project, let's again take a look at some of the outputs available to us. So, most of the outputs are located within the Workshop tab, and specifically under the Publishing section. We've already taken a look at the High Resolution Image output, and those will output roster images such as jpeg, and bitmap, and so on.
But we also have the Technical Illustration option, and this will output a vector image opposed to a roster image. Now, the difference being that roster images are comprised of pixels, whereas technical illustrations are comprised of paths. Technical illustrations have the ability to scale up or down without losing too much quality.
So, let's try to click on Technical Illustration here. And my Workshop will automatically pop up on the right hand side. And again, I have a whole number of settings here that I can fine-tune or customize as needed. And I also have that same Multiple tab so I can output multiple views at once, if required. In this case, I'm only going to output my Explode view that I currently have activated.
And, once happy, I can preview or just hit Save As, and throw this in wherever I'd like. Maybe rename my file here, and again, I have a few Save As types, so if you want to save out your vector images as maybe SVG or EPS, or whatever your preferences may be. In this case I'll save out as an SVG and hit Save.
This will take a few seconds to export, and I can navigate to my file just to take a look. And here's that output I've just generated. Of course, if I have an SVG viewer I can view this on whatever software I may be using, or Internet Explorer and Google Chrome have some free SVG viewers as well. So, here's an example of my vector output, and we can see here that if I zoom in or out, I shouldn't run into really any scaling issues, since this is a vector file.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)