Join Leon van den Heever for an in-depth discussion in this video Creating the valve, part of Modeling a Motorcycle Engine with SOLIDWORKS.
- Next we will model a valve, start a new part, and save it. Start a new sketch on the front plane. Sketch a vertical line upward. Let's dimension this at 165 millimeters. We can, of course, change any dimensions later as we see fit. For now, follow my lead and let's sketch the revolve profile for our valve.
Now let's fully define the sketch with dimensions. Make the bottom horizontal line 27 millimeters. The top horizontal five millimeters. The horizontal just below it one millimeter. The distance to the cut we can make seven millimeters. For the cut width, three millimeters will do.
For this bottom vertical line two millimeters. From the origin to the angled vertix, seven millimeters. Do a revolve and select the first vertical line for the axis of revolution. We want it at 360 degrees and "ok" to complete the command. Add a 10 millimeter fillet to this inside edge. To this edge add an angled distance chamfer.
Make the distance two millimeters and go with an angle of 30 degrees, and "ok" to complete the command. Let's add another chamfer to this edge. Set it to one millimeter distance, and this time 15 degrees and "ok". I'll save this file as "0206 Valve Final" as a reference and I'll leave any finishing fillets and chamfers to you, and I'll see you in the next video.
Need a better background in SOLIDWORKS before you can continue? Check out SOLIDWORKS 2014 Essential Training.
- Sketching the flywheel
- Building and cutting the flywheel shafts
- Filleting the flywheels
- Splitting the connecting rod
- Building the sprocket
- Modeling the camshaft
- Combining parts into an assembly