Join Justin Flett for an in-depth discussion in this video Composer terminology, part of Learning SOLIDWORKS Composer.
- [Instructor] Continuing on with the same file set, we're now going to take a quick look at some very commonly used Composer terminology. Now, throughout this course and throughout using Composer, I'll be commonly referring to actors. Now, an actor is really anything we have control over. And I have two separate types of actors here. I have what we like to call geometry actors, and that's really anything with some 3D geometry behind it, such as my propeller here, or my motor, and so forth.
So this geometry actor is essentially the same as a component or a part in our CAD assemblies. In addition to that, we also have what we call collaborative actors. And, collaborative actors, we also have full control over, but they're things such as text, labels, call outs, and so forth. So, for example, my labels over here would be an example of a collaborative actor. Another term I'll commonly be using is my viewport.
That, of course, is just my 3D workspace that I'm seeing here in the middle of my screen. And, I also have properties. And, properties will just be used to control my actors, such as changing the color of a part or the opacity, or even text size. Finally, I have views, and views are essentially the snapshot that I'll be creating throughout the course here, that eventually I'll be using to generate my technical documentation.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)