Join Justin Flett for an in-depth discussion in this video Camera alignment and rendering, part of Learning SOLIDWORKS Composer.
- [Instructor] To change my viewing angles, again navigate over to the home tab and over to my right-hand side I have a line camera dropdown. If I just hit this dropdown, I have a number of camera alignment options such as a front view, or a back view, or if I want to jump to a top view, or a bottom view, as well as some customized or isometric views as well. In addition to that, if I want to change the rendering of my specific views, I can just jump into my render tab.
And under my render tab I have a number of different lighting and shadowing options here. We'll take a look at those later on, but just taking a look to my left-hand side of my render tab here, I have a specific rendering mode I can play around with. If I just hit render mode drop down here, I have a number of options that I can choose from to fit my specific needs. So here I'm actually using smooth with outline, and as you can see on my product here, I can see tangent edges and so on.
If I change this to just a smooth rendering mode, now you can see those tangent edges have been removed. So, of course, you can run through a whole number of these rendering modes to see exactly what may best fit your specific needs.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)