Learn how to use the BOM Workshop to automatically number all components in our assembly and explore the different settings available.
- [Instructor] In many cases we may have a large number of items in our product and thus creating a bill of materials manually might not be the most efficient method. Luckily Composer also gives us a more automated solution for generating perhaps larger BOMs as well. So, to generate our more automated bill of materials, I want to jump into my Workshops tab and within my Publishing section I have a BOM option, so just clicking on the BOM Workshop, my BOM Workshop panel will automatically pop up on my right-hand side and here I have a whole number of options and settings once again that I can run through.
So, first of all, let's take a look at applies to. So, I have a few options in my dropdown to apply my bill of materials to. For example, if I want to generate a bill of materials for all of the visible geometry or my entire product that's visible in this specific view, I have that option, I have all geometry or all parts, so that's just going to grab everything within my full project or I have selection and this of course now will be based upon my selection, so maybe here I'll choose selection and then just grab onto whichever components I'd like to throw into my bill of materials.
In this case, let's say I'm trying to recreate that exact same BOM I just created in the previous lesson, so I'm just going to jump into selection and grab my propeller, maybe my motor and I'll select my screws as well and I'm just multi-selecting there with control. So now that I've selected all of those components that I want to throw into my bill of materials, now I can just click on Generate BOM IDs.
Similarly you have a reset BOM IDs, so if you ever want to change or delete old bill of materials, you could use reset BOM IDs as well. In this case, I'm starting from scratch let's say, so I'll click Generate BOM IDs and again now you can see if I look over at my BOM tree it's just recreated that same BOM list that I generated in a previous lesson just with a single click. Same idea here.
I'd probably want to turn on my BOM table so that's just going to be the same, I can jump into my Home tab and say BOM Table and make sure that's checked off and again, grab the BOM table, resize, change the text, whatever it might be within properties but it looks like I'm fairly happy with what I'm seeing here. You have a few more options within your BOM workshop, so again maybe I'll just reselect those items, and so not only can I generate and reset or delete BOM IDs here in the more automated method, I can also automatically create or delete callouts or balloons just like I did previously.
So, in this case it's really only three items I'm running through, so it's not going to save a ton of time but you can imagine of course if you have a larger project and you're trying to throw everything into the bill of materials you might have 100 different components, so doing those manually one by one would of course take quite a bit more time. In this case it's just the click of a button and I can say Create Callouts and now it's just automatically thrown in all three of my callouts or balloons. It's just going to kind throw them into some open space.
Of course, we might want to click and drag just to fine tune or relocate those slightly and again, I can grab these as collaborative actors and make whatever changes as required, so maybe I want to increase the text size slightly, change the coloring, everything like that controlled under my properties. In addition to that there is a bunch of other options within my BOM Workshop that I can take a look at. Generally I'm fairly happy with the Composer defaults but you do have a few options that are worth taking a look into.
You can compare by specific properties, so how my BOM ID numbering is occurring is based off say the name or the part number or whatever you'd like to choose here or you can compare by the exact geometries. So, it will itemize your parts based on their specific geometry. In addition to that, you have some BOM ID format and callout options, so I can jump in here and this I could just do to say change from numeric to alphabetic, so instead of itemizing one, two, three, maybe I want ABC, or maybe I want a prefix or a suffix, change my numbering system and so on.
Maybe instead of starting at one, I want to start at 100. And similarly with callouts, I can customize some of my balloon callouts as required. Once happy with all of these options and settings, I might just want to update or create a new view, so I'll jump back into my Views panel, right click on my existing BOM view and just update view here.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)