In this video, learn how to align the screwdriver directly to the screws using the alignment tools.
- [Instructor] Once my screwdriver has been imported, I'll most likely want to move or align it as needed. So maybe in this case I want my screwdriver to line up with some exploded screws. So I'll just jump into my assembly view here, and I want to align that screwdriver up with my screws. So one important thing to note when importing objects, is that when jumping from view to view you might find that your imported object has disappeared.
I can see here that my screwdriver no longer seems to be available, but really it's just been hidden. So, if I navigate over to my assembly tab, I should be able to find my imported object, and here it is, screwdriver. So it's been hidden when I've jumped to a different view, and if I want to show this, I can just check the check box beside my screwdriver actor.
Now I can see my screwdriver has jumped back into my assembly. So now I'll want to move or translate my screwdriver to try to line it up correctly with my screws. So I could of course just use the transformation tools or the movement tools that we've already run through, like free drag, translate, or rotate, but it might be somewhat difficult to get it exactly in place. So I also have a couple of other options that I can try out.
Again, under my transform tab, if I go over to the left hand side, I have some alignment tools. Hitting this dropdown will show a whole bunch of alignment tools that I can try out, but in this case, let's try line axis to line axis, and once selected, now I just need to point to what I'd like to align. So let's say the edge of my screwdriver here, click once to grab that edge, and then try to align that with the edge of my screw.
Notice hovering over any edge here will show a preview of that alignment, so you can see my screwdriver coming in as I select on different edges. In this case, I'm going to try to align it up to my screw edge here, and something like this, looks like I'll get a decent preview of my alignment, and just click again to finish, and now you can see it looks like my screwdriver has aligned almost perfectly with my screws.
That being said, generally I will use a combination of the alignment and the translation tools to fine tune things as needed. And once happy with everything here, maybe I'll just do some fine tuning, and update any view as required, jump back to my views tab, and maybe right click and update my assembly view.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)